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# MVP Audio Mix Settings
The MVP audio mix is defined in `Config/AgrarianAudioMixSettings.ini`. These
values are client presentation defaults and do not affect dedicated server
authority.
## Buses
- Master: global output gain.
- Ambient: biome beds, distant coastal texture, day/night insects, and
non-weather environmental loops.
- Weather: rain, wind, storm, and future thunder layers.
- Foley: footsteps, gathering, item handling, crafting, and other player/object
touch sounds.
- Fire: campfire loops, ignition, extinguish, suppression, and future large-fire
layers.
- Wildlife: wildlife idle, flee, death, harvest, and future animal calls.
- UI: frontend, pause, selection, confirmation, warning, and save/quit feedback.
## Defaults
The defaults are intentionally conservative so investor builds do not overwhelm
dialogue, screen-share audio, or remote desktop sessions:
- Master: `1.0`
- Ambient: `0.70`
- Weather: `0.75`
- Foley: `0.80`
- Fire: `0.85`
- Wildlife: `0.70`
- UI: `0.65`
Final MetaSound/SoundClass work can replace these simple config defaults later,
but the bus names should remain stable so settings and QA notes do not churn.