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# Fire Risk QA Coverage
This gate covers the MVP campfire/open-flame risk model introduced in `0.1.P`.
It is intentionally systems-focused: the current visuals may still be
placeholder-level, but the server state must behave predictably before investor
or multiplayer testing calls fire risk complete.
## Required Scenarios
- Safe campfire:
- light a campfire away from grass, shrubs, trees, primitive shelter pieces,
wood piles, and fiber piles.
- maintain or contain it.
- verify `FireRiskScore`, vegetation ignition risk, structure ignition risk,
and spread radius stay low or return to zero.
- Unsafe campfire:
- light a campfire near dry grass, shrubs, trees, wood, fiber, or shelter
pieces.
- leave it unmaintained with enough fuel.
- verify `FireRiskScore` rises and feeds ignition checks.
- Vegetation spread:
- place a lit fire inside `VegetationIgnitionCheckRadius` of grass/shrub/tree
fuel.
- verify grass/brush and forest ignition risk accumulates from nearby fuel,
burn duration, wind/weather, and current fire risk.
- verify active grass/forest fire intensities and spread radius grow only on
the server after ignition flags are set.
- Shelter ignition:
- place a lit fire too close to a primitive shelter or wood/fiber resource
node.
- verify `StructureIgnitionRiskScore` accumulates unless the fire is
contained.
- verify structure fire intensity contributes to active spread radius after
ignition.
- Suppression:
- apply water, dirt/sand, firebreak, and tool suppression hooks.
- verify suppression pressure rises, fire risks fall, active fire intensities
fall, spread radius shrinks, and water/rain drains fuel.
- Save/load recovery:
- save while grass, forest, or structure fire state is active or partially
suppressed.
- load the world and verify ignition flags, risk scores, intensities, spread
radius, suppression pressure, fuel, maintenance, and cooking state are
restored together.
## Minimum Script Gate
Run these local checks before packaging:
```bash
python3 Scripts/verify_unattended_fire_risk.py
python3 Scripts/verify_vegetation_ignition_checks.py
python3 Scripts/verify_structure_ignition_risk.py
python3 Scripts/verify_fire_spread_rules.py
python3 Scripts/verify_fire_maintenance_gameplay.py
python3 Scripts/verify_fire_suppression_hooks.py
python3 Scripts/verify_fire_persistence_state.py
python3 Scripts/verify_fire_risk_qa_coverage.py
```
The manual scenarios should be promoted into Unreal automation once dedicated
test fixtures exist for spawning controlled campfires, foliage fuel, shelters,
weather/wind inputs, and persistence round trips.