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AgrarianGameArchive/Scripts/verify_critical_stats_hud.py

51 lines
1.4 KiB
Python

from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
FILES = {
"AgrarianDebugHUD.h": ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.h",
"AgrarianDebugHUD.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp",
}
EXPECTED = {
"AgrarianDebugHUD.h": [
"bool bShowCriticalStatsHUD = true;",
"float CriticalStatsTextScale = 1.0f;",
"void DrawCriticalStats(const UAgrarianSurvivalComponent* SurvivalComponent);",
"void DrawScaledLine(const FString& Text, float X, float& Y, float Scale, const FColor& Color = FColor::White);",
],
"AgrarianDebugHUD.cpp": [
"DrawCriticalStats(AgrarianCharacter->GetSurvivalComponent());",
"void AAgrarianDebugHUD::DrawCriticalStats",
"SURVIVAL",
"Health",
"Stamina",
"Food",
"Water",
"Temp",
"Exhaust",
"Injury",
"Sickness",
"StatusColor",
"void AAgrarianDebugHUD::DrawScaledLine",
],
}
def main():
missing = []
for label, path in FILES.items():
text = path.read_text(encoding="utf-8")
for snippet in EXPECTED[label]:
if snippet not in text:
missing.append(f"{label}: {snippet}")
if missing:
raise RuntimeError("Critical stats HUD verification failed: " + "; ".join(missing))
print("Agrarian critical stats HUD verification complete.")
if __name__ == "__main__":
main()