This repository has been archived on 2026-05-24. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
AgrarianGameArchive/Scripts/verify_stack_splitting.py
2026-05-17 11:47:44 -07:00

75 lines
3.0 KiB
Python

from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
FILES = {
"AgrarianInventoryComponent.h": ROOT / "Source" / "AgrarianGame" / "AgrarianInventoryComponent.h",
"AgrarianInventoryComponent.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianInventoryComponent.cpp",
"AgrarianGamePlayerController.h": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.h",
"AgrarianGamePlayerController.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp",
"TechnicalDesignDocument.md": ROOT / "Docs" / "TechnicalDesignDocument.md",
"InventoryDataModel.md": ROOT / "Docs" / "InventoryDataModel.md",
"AGRARIAN_DEVELOPMENT_ROADMAP.md": ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md",
}
EXPECTED = {
"AgrarianInventoryComponent.h": [
"bool SplitStackByIndex(int32 StackIndex, int32 SplitQuantity);",
"void ServerSplitStackByIndex(int32 StackIndex, int32 SplitQuantity);",
],
"AgrarianInventoryComponent.cpp": [
"bool UAgrarianInventoryComponent::SplitStackByIndex",
"Items.IsValidIndex(StackIndex)",
"Items.Num() >= MaxSlots",
"SplitQuantity >= SourceStack.Quantity",
"FAgrarianItemStack SplitStack = SourceStack;",
"SplitStack.Quantity = SplitQuantity;",
"SourceStack.Quantity -= SplitQuantity;",
"Items.Add(SplitStack);",
"BroadcastInventoryChanged();",
"void UAgrarianInventoryComponent::ServerSplitStackByIndex_Implementation",
],
"AgrarianGamePlayerController.h": [
"void AgrarianSplitStack(int32 StackIndex, int32 SplitQuantity);",
"void ServerAgrarianSplitStack(int32 StackIndex, int32 SplitQuantity);",
],
"AgrarianGamePlayerController.cpp": [
"void AAgrarianGamePlayerController::AgrarianSplitStack(int32 StackIndex, int32 SplitQuantity)",
"Usage: AgrarianSplitStack <StackIndex> <SplitQuantity>",
"ServerAgrarianSplitStack(StackIndex, SplitQuantity);",
"void AAgrarianGamePlayerController::ServerAgrarianSplitStack_Implementation",
"InventoryComponent->SplitStackByIndex(StackIndex, SplitQuantity)",
"Split %d items from stack %d.",
],
"TechnicalDesignDocument.md": [
"`AgrarianSplitStack StackIndex SplitQuantity`",
"creates a separate inventory slot",
"does not re-merge",
],
"InventoryDataModel.md": [
"Stack splitting:",
"server moves a requested quantity into a new stack when slots",
],
"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"[x] Add stack splitting.",
],
}
def main():
missing = []
for label, path in FILES.items():
text = path.read_text(encoding="utf-8")
for snippet in EXPECTED[label]:
if snippet not in text:
missing.append(f"{label}: {snippet}")
if missing:
raise RuntimeError("Stack splitting verification failed: " + "; ".join(missing))
print("Agrarian stack splitting verification complete.")
if __name__ == "__main__":
main()