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#!/usr/bin/env python3
"""Verify MVP weather sound hooks are documented and map-placed."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
DOC = ROOT / "Docs" / "Audio" / "WeatherSounds.md"
AUDIO_H = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherAudioController.h"
AUDIO_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherAudioController.cpp"
MAP_SETUP = ROOT / "Scripts" / "setup_ground_zero_demo_map.py"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
REQUIRED = {
DOC: [
"`AAgrarianWeatherAudioController`",
"`RainLoopSound`",
"`WindLoopSound`",
"`StormLoopSound`",
"`ClearAmbientSound`",
"`BiomeAmbientLoopSound`",
"provider wind speed",
"day/night state",
],
AUDIO_H: [
"TObjectPtr<USoundBase> RainLoopSound;",
"TObjectPtr<USoundBase> WindLoopSound;",
"TObjectPtr<USoundBase> StormLoopSound;",
],
AUDIO_CPP: [
"GameState->Weather",
"GameState->ActiveWeatherInputs.WindSpeedKmh",
"ApplyComponentVolume(RainAudio, CurrentRainVolume);",
"ApplyComponentVolume(WindAudio, CurrentWindVolume);",
"ApplyComponentVolume(StormAudio, CurrentStormVolume);",
],
MAP_SETUP: [
"AGR_DemoWeatherAudioController",
"unreal.AgrarianWeatherAudioController",
],
ROADMAP: [
"[x] Add weather sounds.",
],
}
def main() -> None:
missing = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: weather sound hooks are documented and map-placed.")
if __name__ == "__main__":
main()