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AgrarianGameArchive/Scripts/verify_world_time_persistence.py

44 lines
1.3 KiB
Python

from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
EXPECTED = {
ROOT / "Source" / "AgrarianGame" / "AgrarianSaveGame.h": [
"float WorldHours = 8.0f;",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp": [
"SaveGame->WorldHours = GameState->WorldHours;",
"GameState->WorldHours = SaveGame->WorldHours;",
"!GameState->HasAuthority()",
],
ROOT / "Docs" / "PersistenceDesignDocument.md": [
"`UAgrarianSaveGame::WorldHours`",
"`AAgrarianGameState::WorldHours`",
"restores it only on authority",
],
ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"[x] Save world time.",
"`UAgrarianSaveGame::WorldHours`",
"restore it on server authority",
],
}
def main() -> None:
missing = []
for path, snippets in EXPECTED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)}: {snippet}")
if missing:
raise RuntimeError("World time persistence verification failed: " + "; ".join(missing))
print("PASS: world time persists through the authoritative world save state.")
if __name__ == "__main__":
main()