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AgrarianGameArchive/Docs/BasicAnimationBlueprint.md
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# Basic Animation Blueprint
The MVP player character uses the Unreal mannequin unarmed animation Blueprint:
- Character Blueprint: `/Game/Agrarian/Blueprints/Characters/BP_AgrarianPlayerCharacter`
- Skeletal mesh: `/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple`
- Animation Blueprint: `/Game/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed`
This provides the first playable animation baseline for idle, walk/run
locomotion, jump, falling, and landing. Crouch and prone currently reuse the
same baseline presentation until the dedicated stance animation pass replaces
them with survival-specific movement.
Verification script:
```text
Scripts/verify_basic_animation_blueprint.py
```
The script validates that the Agrarian player Blueprint is still wired to the expected
mesh and animation class, and that the required idle, blendspace, jump, fall,
and land assets exist.