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AgrarianGameArchive/Source/AgrarianGame/AgrarianWaterSource.cpp
T

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C++

// Copyright Pacificao. All Rights Reserved.
#include "AgrarianWaterSource.h"
#include "AgrarianGameCharacter.h"
#include "AgrarianSurvivalComponent.h"
#include "Components/StaticMeshComponent.h"
#include "Engine/StaticMesh.h"
#include "Materials/MaterialInterface.h"
#include "UObject/ConstructorHelpers.h"
AAgrarianWaterSource::AAgrarianWaterSource()
{
bReplicates = true;
NetCullDistanceSquared = FMath::Square(6500.0f);
Mesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
RootComponent = Mesh;
Mesh->SetCollisionProfileName(TEXT("BlockAll"));
static ConstructorHelpers::FObjectFinder<UStaticMesh> PlaneMesh(TEXT("/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_Plane.SM_AGR_Placeholder_Plane"));
static ConstructorHelpers::FObjectFinder<UStaticMesh> CylinderMesh(TEXT("/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_Cylinder.SM_AGR_Placeholder_Cylinder"));
static ConstructorHelpers::FObjectFinder<UStaticMesh> CubeMesh(TEXT("/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_Cube.SM_AGR_Placeholder_Cube"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> WaterMaterial(TEXT("/Game/Agrarian/Materials/M_AGR_GZ_FreshWater.M_AGR_GZ_FreshWater"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> StoneMaterial(TEXT("/Game/Agrarian/Materials/M_AGR_GZ_Stone_Sandstone.M_AGR_GZ_Stone_Sandstone"));
if (CylinderMesh.Succeeded())
{
Mesh->SetStaticMesh(CylinderMesh.Object);
Mesh->SetRelativeScale3D(FVector(2.4f, 1.7f, 0.08f));
}
if (StoneMaterial.Succeeded())
{
Mesh->SetMaterial(0, StoneMaterial.Object);
}
WaterSurfaceProxy = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("WaterSurfaceProxy"));
WaterSurfaceProxy->SetupAttachment(RootComponent);
WaterSurfaceProxy->SetCollisionEnabled(ECollisionEnabled::NoCollision);
WaterSurfaceProxy->SetGenerateOverlapEvents(false);
if (PlaneMesh.Succeeded())
{
WaterSurfaceProxy->SetStaticMesh(PlaneMesh.Object);
}
if (WaterMaterial.Succeeded())
{
WaterSurfaceProxy->SetMaterial(0, WaterMaterial.Object);
}
WaterSurfaceProxy->SetRelativeLocation(FVector(0.0f, 0.0f, 8.0f));
WaterSurfaceProxy->SetRelativeScale3D(FVector(2.15f, 1.45f, 1.0f));
StoneBankProxy = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StoneBankProxy"));
StoneBankProxy->SetupAttachment(RootComponent);
StoneBankProxy->SetCollisionEnabled(ECollisionEnabled::NoCollision);
StoneBankProxy->SetGenerateOverlapEvents(false);
if (CylinderMesh.Succeeded())
{
StoneBankProxy->SetStaticMesh(CylinderMesh.Object);
}
if (StoneMaterial.Succeeded())
{
StoneBankProxy->SetMaterial(0, StoneMaterial.Object);
}
StoneBankProxy->SetRelativeScale3D(FVector(2.55f, 1.85f, 0.05f));
CollectMarkerProxy = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("CollectMarkerProxy"));
CollectMarkerProxy->SetupAttachment(RootComponent);
CollectMarkerProxy->SetCollisionEnabled(ECollisionEnabled::NoCollision);
CollectMarkerProxy->SetGenerateOverlapEvents(false);
if (CubeMesh.Succeeded())
{
CollectMarkerProxy->SetStaticMesh(CubeMesh.Object);
}
if (WaterMaterial.Succeeded())
{
CollectMarkerProxy->SetMaterial(0, WaterMaterial.Object);
}
CollectMarkerProxy->SetRelativeLocation(FVector(0.0f, -84.0f, 24.0f));
CollectMarkerProxy->SetRelativeScale3D(FVector(0.22f, 0.08f, 0.32f));
DisplayName = FText::FromString(TEXT("Fresh Water"));
}
FText AAgrarianWaterSource::GetInteractionText_Implementation(const AAgrarianGameCharacter* Interactor) const
{
return FText::Format(NSLOCTEXT("AgrarianWaterSource", "DrinkFromWaterSource", "Drink from {0}"), DisplayName);
}
bool AAgrarianWaterSource::CanInteract_Implementation(const AAgrarianGameCharacter* Interactor) const
{
return Interactor != nullptr && Interactor->GetSurvivalComponent() != nullptr;
}
void AAgrarianWaterSource::Interact_Implementation(AAgrarianGameCharacter* Interactor)
{
if (!HasAuthority() || !Interactor)
{
return;
}
if (UAgrarianSurvivalComponent* SurvivalComponent = Interactor->GetSurvivalComponent())
{
SurvivalComponent->AddWater(WaterRestoreAmount);
}
}