35 lines
1.1 KiB
Markdown
35 lines
1.1 KiB
Markdown
# MVP Audio Mix Settings
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The MVP audio mix is defined in `Config/AgrarianAudioMixSettings.ini`. These
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values are client presentation defaults and do not affect dedicated server
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authority.
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## Buses
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- Master: global output gain.
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- Ambient: biome beds, distant coastal texture, day/night insects, and
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non-weather environmental loops.
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- Weather: rain, wind, storm, and future thunder layers.
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- Foley: footsteps, gathering, item handling, crafting, and other player/object
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touch sounds.
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- Fire: campfire loops, ignition, extinguish, suppression, and future large-fire
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layers.
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- Wildlife: wildlife idle, flee, death, harvest, and future animal calls.
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- UI: frontend, pause, selection, confirmation, warning, and save/quit feedback.
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## Defaults
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The defaults are intentionally conservative so investor builds do not overwhelm
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dialogue, screen-share audio, or remote desktop sessions:
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- Master: `1.0`
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- Ambient: `0.70`
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- Weather: `0.75`
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- Foley: `0.80`
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- Fire: `0.85`
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- Wildlife: `0.70`
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- UI: `0.65`
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Final MetaSound/SoundClass work can replace these simple config defaults later,
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but the bus names should remain stable so settings and QA notes do not churn.
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