52 lines
2.1 KiB
Markdown
52 lines
2.1 KiB
Markdown
# Knowledge And Skill Foundation
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Version `0.1.R` defines how Agrarian treats knowledge, practice, body condition,
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tools, and infrastructure before those systems become heavy gameplay code.
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## MVP Separation Model
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Agrarian should not collapse every form of progress into one generic skill
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number. The MVP separates five related but distinct drivers.
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Knowledge:
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- Represents what a character understands.
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- Comes from observation, teaching, notes, mistakes, questions, and practice
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reflection.
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- Affects judgment, recognition, safety, sequencing, and when warnings appear.
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- Should help players understand why something worked or failed.
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Practical experience:
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- Represents practiced execution under real conditions.
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- Comes from repeated action, variation, failed attempts, recovery, and doing
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the work in different weather, light, terrain, and tool conditions.
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- Affects speed, consistency, yield, precision, and waste.
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- Should grow slowly from use and should not replace core understanding.
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Physical stats:
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- Represent the body in the moment: health, stamina, hunger, thirst, body
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temperature, exhaustion, injury, sickness, age, carry load, and care history.
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- Affect what a character can safely do right now.
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- Should create readable pressure without becoming a hidden knowledge system.
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Tools:
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- Represent external capability the player can hold, equip, place, or maintain.
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- Affect what actions are possible, how safe they are, how much effort they
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require, and how good the result can be.
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- Should still require knowledge and practice for best outcomes.
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Infrastructure:
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- Represents durable world improvements such as shelter, storage, paths, wells,
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fields, workshops, firebreaks, and community systems.
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- Affects baseline safety, efficiency, capacity, and resilience.
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- Should reduce routine survival pressure without removing consequences from
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poor choices.
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MVP rule: basic survival actions must remain possible with low knowledge and
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poor tools, but outcomes should be riskier, slower, lower quality, or more
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wasteful until knowledge, practice, tools, and infrastructure improve.
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