102 lines
2.5 KiB
Bash
102 lines
2.5 KiB
Bash
#!/usr/bin/env bash
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set -euo pipefail
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PROJECT_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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MODE="dry-run"
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BUILD_LOG_DAYS="${BUILD_LOG_DAYS:-90}"
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UNREAL_LOG_DAYS="${UNREAL_LOG_DAYS:-30}"
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CRASH_DAYS="${CRASH_DAYS:-90}"
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MATERIAL_STATS_DAYS="${MATERIAL_STATS_DAYS:-30}"
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SHADER_DEBUG_DAYS="${SHADER_DEBUG_DAYS:-14}"
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usage() {
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cat <<USAGE
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Usage: $(basename "$0") [--dry-run|--apply]
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Prunes generated Agrarian Unreal build/debug logs according to
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Docs/Ops/BuildLogRetentionPolicy.md.
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Environment overrides:
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BUILD_LOG_DAYS=$BUILD_LOG_DAYS
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UNREAL_LOG_DAYS=$UNREAL_LOG_DAYS
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CRASH_DAYS=$CRASH_DAYS
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MATERIAL_STATS_DAYS=$MATERIAL_STATS_DAYS
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SHADER_DEBUG_DAYS=$SHADER_DEBUG_DAYS
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USAGE
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}
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while [[ $# -gt 0 ]]; do
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case "$1" in
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--dry-run)
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MODE="dry-run"
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;;
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--apply)
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MODE="apply"
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;;
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-h|--help)
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usage
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exit 0
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;;
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*)
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usage >&2
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exit 2
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;;
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esac
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shift
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done
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log() {
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printf '[%s] %s\n' "$(date -u '+%Y-%m-%dT%H:%M:%SZ')" "$*"
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}
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prune_files() {
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local label="$1"
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local dir="$2"
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local days="$3"
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if [[ ! -d "$dir" ]]; then
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log "Skipping $label; directory not found: $dir"
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return
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fi
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log "$label: files older than $days days in $dir"
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if [[ "$MODE" == "dry-run" ]]; then
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find "$dir" -type f -mtime +"$days" -print
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else
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find "$dir" -type f -mtime +"$days" -print -delete
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fi
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}
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prune_empty_dirs() {
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local dir="$1"
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if [[ ! -d "$dir" ]]; then
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return
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fi
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if [[ "$MODE" == "dry-run" ]]; then
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find "$dir" -mindepth 1 -type d -empty -print
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else
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find "$dir" -mindepth 1 -type d -empty -print -delete
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fi
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}
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log "Agrarian build log retention prune starting in $MODE mode"
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log "Project root: $PROJECT_ROOT"
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prune_files "Build/package logs" "$PROJECT_ROOT/Saved/BuildLogs" "$BUILD_LOG_DAYS"
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prune_files "Unreal/editor/runtime logs" "$PROJECT_ROOT/Saved/Logs" "$UNREAL_LOG_DAYS"
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prune_files "Crash reports" "$PROJECT_ROOT/Saved/Crashes" "$CRASH_DAYS"
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prune_files "Material stats" "$PROJECT_ROOT/Saved/MaterialStats" "$MATERIAL_STATS_DAYS"
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prune_files "Shader output" "$PROJECT_ROOT/Saved/Shaders" "$SHADER_DEBUG_DAYS"
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prune_files "Shader debug info" "$PROJECT_ROOT/Saved/ShaderDebugInfo" "$SHADER_DEBUG_DAYS"
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prune_empty_dirs "$PROJECT_ROOT/Saved/BuildLogs"
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prune_empty_dirs "$PROJECT_ROOT/Saved/Logs"
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prune_empty_dirs "$PROJECT_ROOT/Saved/Crashes"
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prune_empty_dirs "$PROJECT_ROOT/Saved/MaterialStats"
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prune_empty_dirs "$PROJECT_ROOT/Saved/Shaders"
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prune_empty_dirs "$PROJECT_ROOT/Saved/ShaderDebugInfo"
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log "Agrarian build log retention prune finished in $MODE mode"
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