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AgrarianGameArchive/Source/AgrarianGame/AgrarianItemPickup.cpp
T

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// Copyright Pacificao. All Rights Reserved.
#include "AgrarianItemPickup.h"
#include "AgrarianGameCharacter.h"
#include "AgrarianInventoryComponent.h"
#include "AgrarianItemDefinitionAsset.h"
#include "Components/StaticMeshComponent.h"
#include "Engine/StaticMesh.h"
#include "Materials/MaterialInterface.h"
#include "UObject/ConstructorHelpers.h"
AAgrarianItemPickup::AAgrarianItemPickup()
{
bReplicates = true;
NetCullDistanceSquared = FMath::Square(3000.0f);
Mesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
RootComponent = Mesh;
Mesh->SetCollisionProfileName(TEXT("BlockAll"));
static ConstructorHelpers::FObjectFinder<UStaticMesh> ChamferCubeMesh(TEXT("/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_ChamferCube.SM_AGR_Placeholder_ChamferCube"));
static ConstructorHelpers::FObjectFinder<UStaticMesh> CubeMesh(TEXT("/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_Cube.SM_AGR_Placeholder_Cube"));
static ConstructorHelpers::FObjectFinder<UStaticMesh> CylinderMesh(TEXT("/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_Cylinder.SM_AGR_Placeholder_Cylinder"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> WoodMaterial(TEXT("/Game/Agrarian/Materials/M_AGR_GZ_Wood_Resource.M_AGR_GZ_Wood_Resource"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> FiberMaterial(TEXT("/Game/Agrarian/Materials/M_AGR_GZ_Fiber_Resource.M_AGR_GZ_Fiber_Resource"));
if (ChamferCubeMesh.Succeeded())
{
Mesh->SetStaticMesh(ChamferCubeMesh.Object);
Mesh->SetRelativeScale3D(FVector(0.42f, 0.32f, 0.2f));
}
if (WoodMaterial.Succeeded())
{
Mesh->SetMaterial(0, WoodMaterial.Object);
}
BundleProxy = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BundleProxy"));
BundleProxy->SetupAttachment(RootComponent);
BundleProxy->SetCollisionEnabled(ECollisionEnabled::NoCollision);
BundleProxy->SetGenerateOverlapEvents(false);
if (CylinderMesh.Succeeded())
{
BundleProxy->SetStaticMesh(CylinderMesh.Object);
}
if (WoodMaterial.Succeeded())
{
BundleProxy->SetMaterial(0, WoodMaterial.Object);
}
BundleProxy->SetRelativeLocation(FVector(0.0f, 0.0f, 16.0f));
BundleProxy->SetRelativeRotation(FRotator(0.0f, 90.0f, 90.0f));
BundleProxy->SetRelativeScale3D(FVector(0.12f, 0.12f, 0.58f));
StrapProxy = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StrapProxy"));
StrapProxy->SetupAttachment(RootComponent);
StrapProxy->SetCollisionEnabled(ECollisionEnabled::NoCollision);
StrapProxy->SetGenerateOverlapEvents(false);
if (CubeMesh.Succeeded())
{
StrapProxy->SetStaticMesh(CubeMesh.Object);
}
if (FiberMaterial.Succeeded())
{
StrapProxy->SetMaterial(0, FiberMaterial.Object);
}
StrapProxy->SetRelativeLocation(FVector(0.0f, 0.0f, 18.0f));
StrapProxy->SetRelativeScale3D(FVector(0.08f, 0.54f, 0.08f));
ItemMarkerProxy = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ItemMarkerProxy"));
ItemMarkerProxy->SetupAttachment(RootComponent);
ItemMarkerProxy->SetCollisionEnabled(ECollisionEnabled::NoCollision);
ItemMarkerProxy->SetGenerateOverlapEvents(false);
if (CubeMesh.Succeeded())
{
ItemMarkerProxy->SetStaticMesh(CubeMesh.Object);
}
if (FiberMaterial.Succeeded())
{
ItemMarkerProxy->SetMaterial(0, FiberMaterial.Object);
}
ItemMarkerProxy->SetRelativeLocation(FVector(0.0f, -18.0f, 26.0f));
ItemMarkerProxy->SetRelativeScale3D(FVector(0.16f, 0.04f, 0.16f));
PickupStack.ItemId = TEXT("wood");
PickupStack.DisplayName = FText::FromString(TEXT("Wood"));
PickupStack.Quantity = 1;
PickupStack.UnitWeight = 1.0f;
InteractionVerb = FText::FromString(TEXT("Pick up"));
}
FText AAgrarianItemPickup::GetInteractionText_Implementation(const AAgrarianGameCharacter* Interactor) const
{
const FAgrarianItemStack Stack = MakePickupStack();
const FText DisplayName = Stack.DisplayName.IsEmpty() ? FText::FromName(Stack.ItemId) : Stack.DisplayName;
const FString Verb = InteractionVerb.IsEmpty() ? FString(TEXT("Pick up")) : InteractionVerb.ToString();
if (Stack.Quantity > 1)
{
return FText::FromString(FString::Printf(TEXT("%s %s x%d"), *Verb, *DisplayName.ToString(), Stack.Quantity));
}
return FText::FromString(FString::Printf(TEXT("%s %s"), *Verb, *DisplayName.ToString()));
}
bool AAgrarianItemPickup::CanInteract_Implementation(const AAgrarianGameCharacter* Interactor) const
{
return Interactor != nullptr && MakePickupStack().IsValidStack();
}
void AAgrarianItemPickup::Interact_Implementation(AAgrarianGameCharacter* Interactor)
{
if (!HasAuthority() || !Interactor)
{
return;
}
UAgrarianInventoryComponent* Inventory = Interactor->GetInventoryComponent();
if (!Inventory)
{
return;
}
const FAgrarianItemStack Stack = MakePickupStack();
if (Inventory->AddItem(Stack))
{
Destroy();
}
}
FAgrarianItemStack AAgrarianItemPickup::MakePickupStack() const
{
if (ItemDefinition)
{
return ItemDefinition->MakeStack(Quantity);
}
FAgrarianItemStack Stack = PickupStack;
if (Quantity > 0)
{
Stack.Quantity = Quantity;
}
return Stack;
}