53 lines
1.8 KiB
Python
53 lines
1.8 KiB
Python
from pathlib import Path
|
|
|
|
|
|
ROOT = Path(__file__).resolve().parents[1]
|
|
HEADER = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherProviderSubsystem.h"
|
|
CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherProviderSubsystem.cpp"
|
|
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
|
|
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
|
|
|
|
|
|
EXPECTED = {
|
|
HEADER: [
|
|
"FAgrarianCachedWeatherSnapshot",
|
|
"WeatherSnapshotCacheTtlSeconds",
|
|
"ServerWeatherSnapshotCache",
|
|
"TryApplyCachedSnapshot",
|
|
"HasFreshCachedSnapshot",
|
|
"ClearWeatherSnapshotCache",
|
|
],
|
|
CPP: [
|
|
"TryApplyCachedSnapshot(TileId, TEXT(\"open-meteo\"), GameState)",
|
|
"TryApplyCachedSnapshot(TileId, TEXT(\"noaa-nws\"), GameState)",
|
|
"void UAgrarianWeatherProviderSubsystem::CacheSnapshot",
|
|
"FString UAgrarianWeatherProviderSubsystem::MakeCacheKey",
|
|
"CacheSnapshot(Snapshot, WeatherSnapshotCacheTtlSeconds);",
|
|
"return ApplySnapshotToGameState(CachedSnapshot->Snapshot, GameState);",
|
|
],
|
|
TDD: [
|
|
"Real-weather snapshots are cached server-side",
|
|
"Clients never call Open-Meteo or NOAA/NWS directly",
|
|
"ServerWeatherSnapshotCache",
|
|
],
|
|
ROADMAP: [
|
|
"[x] Cache real-weather snapshots server-side so clients never call public weather APIs directly.",
|
|
],
|
|
}
|
|
|
|
|
|
def main() -> None:
|
|
missing = []
|
|
for path, snippets in EXPECTED.items():
|
|
text = path.read_text(encoding="utf-8")
|
|
for snippet in snippets:
|
|
if snippet not in text:
|
|
missing.append(f"{path.relative_to(ROOT)}: {snippet}")
|
|
if missing:
|
|
raise RuntimeError("Weather snapshot cache verification failed: " + "; ".join(missing))
|
|
print("Agrarian weather snapshot cache verification complete.")
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|