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AgrarianGameArchive/Scripts/verify_player_stats_persistence.py
T

59 lines
1.9 KiB
Python

from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
EXPECTED = {
ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h": [
"struct FAgrarianSurvivalSnapshot",
"float Health = 100.0f;",
"float Stamina = 100.0f;",
"float Exhaustion = 0.0f;",
"float Hunger = 100.0f;",
"float Thirst = 100.0f;",
"float BodyTemperature = 37.0f;",
"float InjurySeverity = 0.0f;",
"float BleedingSeverity = 0.0f;",
"float SprainSeverity = 0.0f;",
"float SicknessSeverity = 0.0f;",
"bool bIsDead = false;",
"FName LastDeathReason = NAME_None;",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianSaveGame.h": [
"FAgrarianSurvivalSnapshot Survival;",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp": [
"SavedPlayer.Survival = SurvivalComponent->Survival;",
"SurvivalComponent->ApplySavedState(SavedPlayer->Survival, SavedPlayer->CareHistory);",
],
ROOT / "Docs" / "PersistenceDesignDocument.md": [
"`FAgrarianSavedPlayer::Survival`",
"The MVP stat save includes health",
"bleeding, sprain, sickness, death state, and death reason",
"`UAgrarianSurvivalComponent::ApplySavedState`",
],
ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"[x] Save player stats.",
"`FAgrarianSavedPlayer::Survival`",
"state, and death reason",
],
}
def main() -> None:
missing = []
for path, snippets in EXPECTED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)}: {snippet}")
if missing:
raise RuntimeError("Player stats persistence verification failed: " + "; ".join(missing))
print("PASS: player stats persist through the saved survival snapshot.")
if __name__ == "__main__":
main()