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AgrarianGameArchive/Scripts/verify_resource_node_persistence.py
T

82 lines
3.3 KiB
Python

from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
EXPECTED = {
ROOT / "Source" / "AgrarianGame" / "AgrarianSaveGame.h": [
"struct FAgrarianSavedResourceNode",
"FName ResourceNodeId = NAME_None;",
"int32 RemainingHarvests = 0;",
"TArray<FAgrarianSavedResourceNode> ResourceNodes;",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianResourceNode.h": [
"FName PersistenceNodeId = NAME_None;",
"FName GetResourcePersistenceId() const;",
"FAgrarianSavedResourceNode CaptureResourceSaveState() const;",
"void ApplyResourceSaveState(const FAgrarianSavedResourceNode& SavedNode);",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianResourceNode.cpp": [
"AAgrarianResourceNode::GetResourcePersistenceId",
"PersistenceNodeId != NAME_None ? PersistenceNodeId : GetFName()",
"SavedNode.RemainingHarvests = RemainingHarvests;",
"RemainingHarvests = FMath::Clamp",
"ScheduleRespawnIfNeeded();",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.h": [
"int32 CaptureResourceNodes(UAgrarianSaveGame* SaveGame) const;",
"int32 RestoreResourceNodes(const UAgrarianSaveGame* SaveGame) const;",
"void FindResourceNodes(TArray<AAgrarianResourceNode*>& OutResourceNodes) const;",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp": [
"SaveGame->ResourceNodes.Reset();",
"SaveGame->ResourceNodes.Add(SavedNode);",
"RestoreResourceNodes(SaveGame);",
"TActorIterator<AAgrarianResourceNode>",
"ResourceNode->ApplyResourceSaveState(*SavedNode);",
],
ROOT / "Scripts" / "setup_ground_zero_demo_map.py": [
'actor.set_editor_property("persistence_node_id", spec["label"])',
],
ROOT / "Scripts" / "verify_ground_zero_resources.py": [
'actor.get_editor_property("persistence_node_id")',
"persistence node id expected",
],
ROOT / "Docs" / "TechnicalDesignDocument.md": [
"Resource node persistence is map/tile state",
"captures only resource nodes that exist in the",
],
ROOT / "Docs" / "PersistenceDesignDocument.md": [
"`FAgrarianSavedResourceNode`",
"`ResourceNodeId`, remaining harvest count, and the MVP respawn flag",
"matching map-authored nodes during load",
],
ROOT / "Docs" / "Terrain" / "GroundZeroResourcePass.md": [
"Ground Zero resource actors receive stable `PersistenceNodeId` values",
"resource nodes that exist in the loaded world",
],
ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"[x] Add resource node persistence.",
"[x] Save resource depletion state if needed.",
"`FAgrarianSavedResourceNode`",
],
}
def main() -> None:
missing = []
for path, snippets in EXPECTED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)}: {snippet}")
if missing:
raise RuntimeError("Resource node persistence verification failed: " + "; ".join(missing))
print("PASS: resource node persistence captures loaded map/tile nodes by stable id and restores depletion state.")
if __name__ == "__main__":
main()