658 lines
25 KiB
C++
658 lines
25 KiB
C++
// Copyright Pacificao. All Rights Reserved.
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#include "AgrarianMvpFrontendWidget.h"
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#include "AgrarianGamePlayerController.h"
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#include "Blueprint/WidgetTree.h"
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#include "Components/Border.h"
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#include "Components/Button.h"
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#include "Components/ButtonSlot.h"
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#include "Components/HorizontalBox.h"
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#include "Components/HorizontalBoxSlot.h"
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#include "Components/SizeBox.h"
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#include "Components/TextBlock.h"
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#include "Components/VerticalBox.h"
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#include "Components/VerticalBoxSlot.h"
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#include "GameFramework/PlayerController.h"
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#include "InputCoreTypes.h"
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#include "Styling/CoreStyle.h"
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#include "TimerManager.h"
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void UAgrarianMvpFrontendWidget::NativeConstruct()
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{
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Super::NativeConstruct();
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SetIsFocusable(true);
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RebuildFrontendTree();
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FocusPrimaryButton();
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}
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FReply UAgrarianMvpFrontendWidget::NativeOnKeyDown(const FGeometry& InGeometry, const FKeyEvent& InKeyEvent)
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{
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if (ActiveScreen == EAgrarianMvpFrontendScreen::CharacterSelection)
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{
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const FKey Key = InKeyEvent.GetKey();
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if (Key == EKeys::Left || Key == EKeys::A)
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{
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SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultMale);
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return FReply::Handled();
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}
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if (Key == EKeys::Right || Key == EKeys::D)
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{
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SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultFemale);
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return FReply::Handled();
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}
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if (Key == EKeys::Enter || Key == EKeys::SpaceBar)
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{
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ConfirmActiveScreen();
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return FReply::Handled();
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}
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}
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else if (ActiveScreen == EAgrarianMvpFrontendScreen::JoinServer)
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{
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const FKey Key = InKeyEvent.GetKey();
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if (Key == EKeys::Enter || Key == EKeys::SpaceBar)
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{
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ConfirmActiveScreen();
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return FReply::Handled();
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}
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if (Key == EKeys::BackSpace || Key == EKeys::Escape)
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{
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BackFromActiveScreen();
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return FReply::Handled();
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}
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}
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else if (ActiveScreen == EAgrarianMvpFrontendScreen::Loading)
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{
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const FKey Key = InKeyEvent.GetKey();
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if (Key == EKeys::Enter || Key == EKeys::SpaceBar)
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{
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ConfirmActiveScreen();
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return FReply::Handled();
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}
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}
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else if (ActiveScreen == EAgrarianMvpFrontendScreen::MainMenu)
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{
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const FKey Key = InKeyEvent.GetKey();
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if (Key == EKeys::Enter || Key == EKeys::SpaceBar || Key == EKeys::Escape)
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{
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ConfirmActiveScreen();
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return FReply::Handled();
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}
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if (Key == EKeys::Q)
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{
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SaveAndQuit();
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return FReply::Handled();
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}
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if (Key == EKeys::S)
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{
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SaveGame();
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return FReply::Handled();
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}
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if (Key == EKeys::O)
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{
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SetActiveScreen(EAgrarianMvpFrontendScreen::Settings);
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return FReply::Handled();
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}
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if (Key == EKeys::X)
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{
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QuitWithoutSaving();
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return FReply::Handled();
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}
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}
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else if (ActiveScreen == EAgrarianMvpFrontendScreen::Settings || ActiveScreen == EAgrarianMvpFrontendScreen::GameSaved)
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{
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const FKey Key = InKeyEvent.GetKey();
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if (Key == EKeys::Escape || Key == EKeys::BackSpace || Key == EKeys::Enter || Key == EKeys::SpaceBar)
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{
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SetActiveScreen(EAgrarianMvpFrontendScreen::MainMenu);
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return FReply::Handled();
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}
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}
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else if (ActiveScreen == EAgrarianMvpFrontendScreen::SavingAndQuit)
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{
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return FReply::Handled();
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}
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return Super::NativeOnKeyDown(InGeometry, InKeyEvent);
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}
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void UAgrarianMvpFrontendWidget::SetActiveScreen(EAgrarianMvpFrontendScreen NewScreen)
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{
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ActiveScreen = NewScreen;
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RebuildFrontendTree();
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FocusPrimaryButton();
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}
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void UAgrarianMvpFrontendWidget::SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype NewArchetype)
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{
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SelectedCharacterArchetype = NewArchetype;
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RebuildFrontendTree();
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FocusPrimaryButton();
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}
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void UAgrarianMvpFrontendWidget::SetUiScale(float NewUiScale)
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{
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UiScale = FMath::Clamp(NewUiScale, 0.75f, 1.5f);
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RebuildFrontendTree();
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FocusPrimaryButton();
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}
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void UAgrarianMvpFrontendWidget::SetHighContrastMode(bool bNewUseHighContrast)
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{
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bUseHighContrast = bNewUseHighContrast;
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RebuildFrontendTree();
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FocusPrimaryButton();
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}
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void UAgrarianMvpFrontendWidget::ConfirmActiveScreen()
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{
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ContinueFromActiveScreen();
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}
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void UAgrarianMvpFrontendWidget::BackFromActiveScreen()
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{
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ReturnFromActiveScreen();
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}
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void UAgrarianMvpFrontendWidget::SaveAndQuit()
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{
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SetActiveScreen(EAgrarianMvpFrontendScreen::SavingAndQuit);
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if (UWorld* World = GetWorld())
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{
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FTimerHandle SaveAndQuitTimerHandle;
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World->GetTimerManager().SetTimer(SaveAndQuitTimerHandle, this, &UAgrarianMvpFrontendWidget::ExecuteSaveAndQuit, 0.35f, false);
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return;
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}
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ExecuteSaveAndQuit();
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}
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void UAgrarianMvpFrontendWidget::SaveGame()
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{
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ExecuteSaveGame();
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SetActiveScreen(EAgrarianMvpFrontendScreen::GameSaved);
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}
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void UAgrarianMvpFrontendWidget::QuitWithoutSaving()
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{
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ExecuteQuitWithoutSaving();
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}
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void UAgrarianMvpFrontendWidget::ExecuteSaveAndQuit()
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{
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if (APlayerController* PlayerController = GetOwningPlayer())
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{
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PlayerController->ConsoleCommand(TEXT("AgrarianSaveWorld"));
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PlayerController->ConsoleCommand(TEXT("quit"));
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}
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}
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void UAgrarianMvpFrontendWidget::ExecuteSaveGame()
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{
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if (APlayerController* PlayerController = GetOwningPlayer())
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{
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PlayerController->ConsoleCommand(TEXT("AgrarianSaveWorld"));
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}
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}
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void UAgrarianMvpFrontendWidget::ExecuteQuitWithoutSaving()
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{
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if (APlayerController* PlayerController = GetOwningPlayer())
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{
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PlayerController->ConsoleCommand(TEXT("quit"));
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}
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}
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void UAgrarianMvpFrontendWidget::ContinueFromActiveScreen()
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{
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if (ActiveScreen == EAgrarianMvpFrontendScreen::CharacterSelection)
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{
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CompleteFrontendFlow();
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return;
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}
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if (ActiveScreen == EAgrarianMvpFrontendScreen::JoinServer)
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{
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SetActiveScreen(EAgrarianMvpFrontendScreen::Loading);
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return;
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}
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if (ActiveScreen == EAgrarianMvpFrontendScreen::Loading)
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{
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CompleteFrontendFlow();
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return;
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}
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if (ActiveScreen == EAgrarianMvpFrontendScreen::SavingAndQuit)
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{
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return;
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}
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if (ActiveScreen == EAgrarianMvpFrontendScreen::Settings || ActiveScreen == EAgrarianMvpFrontendScreen::GameSaved)
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{
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SetActiveScreen(EAgrarianMvpFrontendScreen::MainMenu);
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return;
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}
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if (ActiveScreen == EAgrarianMvpFrontendScreen::MainMenu)
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{
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CompleteFrontendFlow();
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return;
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}
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}
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void UAgrarianMvpFrontendWidget::ReturnFromActiveScreen()
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{
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if (ActiveScreen == EAgrarianMvpFrontendScreen::JoinServer)
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{
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SetActiveScreen(EAgrarianMvpFrontendScreen::CharacterSelection);
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return;
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}
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if (ActiveScreen == EAgrarianMvpFrontendScreen::MainMenu)
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{
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CompleteFrontendFlow();
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}
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if (ActiveScreen == EAgrarianMvpFrontendScreen::Settings || ActiveScreen == EAgrarianMvpFrontendScreen::GameSaved)
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{
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SetActiveScreen(EAgrarianMvpFrontendScreen::MainMenu);
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}
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}
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void UAgrarianMvpFrontendWidget::CompleteFrontendFlow()
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{
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if (APlayerController* PlayerController = GetOwningPlayer())
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{
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if (AAgrarianGamePlayerController* AgrarianPlayerController = Cast<AAgrarianGamePlayerController>(PlayerController))
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{
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if (ActiveScreen == EAgrarianMvpFrontendScreen::CharacterSelection || ActiveScreen == EAgrarianMvpFrontendScreen::Loading)
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{
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AgrarianPlayerController->AgrarianSelectCharacter(SelectedCharacterArchetype == EAgrarianMvpCharacterArchetype::YoungAdultFemale
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? TEXT("female")
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: TEXT("male"));
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}
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AgrarianPlayerController->AgrarianCompleteFrontend();
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}
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else
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{
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PlayerController->SetInputMode(FInputModeGameOnly());
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PlayerController->bShowMouseCursor = false;
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PlayerController->ResetIgnoreMoveInput();
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PlayerController->ResetIgnoreLookInput();
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}
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}
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RemoveFromParent();
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}
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void UAgrarianMvpFrontendWidget::RebuildFrontendTree()
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{
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if (!WidgetTree)
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{
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return;
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}
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PrimaryFocusButton = nullptr;
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const float Scale = FMath::Clamp(UiScale, 0.75f, 1.5f);
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const FLinearColor BackdropColor = bUseHighContrast ? FLinearColor::Black : FLinearColor(0.015f, 0.018f, 0.014f, 0.99f);
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const FLinearColor PanelColor = bUseHighContrast ? FLinearColor(0.0f, 0.0f, 0.0f, 0.98f) : FLinearColor(0.035f, 0.045f, 0.034f, 0.96f);
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const FLinearColor AccentColor = bUseHighContrast ? FLinearColor(0.95f, 0.95f, 0.30f, 1.0f) : FLinearColor(0.45f, 0.72f, 0.40f, 1.0f);
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const FLinearColor TextColor = bUseHighContrast ? FLinearColor::White : FLinearColor(0.92f, 0.98f, 0.84f, 1.0f);
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const FLinearColor MutedTextColor = bUseHighContrast ? FLinearColor(0.86f, 0.86f, 0.66f, 1.0f) : FLinearColor(0.72f, 0.80f, 0.68f, 1.0f);
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const FLinearColor ButtonColor = bUseHighContrast ? FLinearColor(0.30f, 0.30f, 0.02f, 1.0f) : FLinearColor(0.22f, 0.40f, 0.18f, 0.98f);
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const FLinearColor ButtonHoverColor = bUseHighContrast ? FLinearColor(0.48f, 0.48f, 0.08f, 1.0f) : FLinearColor(0.35f, 0.58f, 0.30f, 1.0f);
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const FLinearColor SecondaryButtonColor = bUseHighContrast ? FLinearColor(0.12f, 0.12f, 0.12f, 1.0f) : FLinearColor(0.10f, 0.13f, 0.09f, 0.98f);
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const FLinearColor QuitButtonColor = bUseHighContrast ? FLinearColor(0.32f, 0.10f, 0.08f, 1.0f) : FLinearColor(0.42f, 0.22f, 0.18f, 0.98f);
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UBorder* RootBorder = WidgetTree->ConstructWidget<UBorder>(UBorder::StaticClass(), TEXT("MvpFrontendRoot"));
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RootBorder->SetBrushColor(BackdropColor);
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RootBorder->SetPadding(FMargin(24.0f * Scale));
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RootBorder->SetHorizontalAlignment(HAlign_Center);
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RootBorder->SetVerticalAlignment(VAlign_Center);
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WidgetTree->RootWidget = RootBorder;
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USizeBox* PanelSizeBox = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("MvpFrontendPanelSize"));
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PanelSizeBox->SetWidthOverride(780.0f * Scale);
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PanelSizeBox->SetMinDesiredWidth(420.0f);
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PanelSizeBox->SetMinDesiredHeight(300.0f);
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RootBorder->SetContent(PanelSizeBox);
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UBorder* PanelBorder = WidgetTree->ConstructWidget<UBorder>(UBorder::StaticClass(), TEXT("MvpFrontendPanel"));
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PanelBorder->SetBrushColor(PanelColor);
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PanelBorder->SetPadding(FMargin(42.0f * Scale, 34.0f * Scale));
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PanelSizeBox->SetContent(PanelBorder);
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UVerticalBox* Panel = WidgetTree->ConstructWidget<UVerticalBox>(UVerticalBox::StaticClass(), TEXT("MvpFrontendStack"));
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PanelBorder->SetContent(Panel);
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if (ActiveScreen == EAgrarianMvpFrontendScreen::MainMenu)
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{
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AddText(Panel, FText::FromString(TEXT("Pause Menu")), FMath::RoundToInt(20.0f * Scale), true, AccentColor, 6.0f * Scale);
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AddText(Panel, MainMenuTitle, FMath::RoundToInt(54.0f * Scale), true, TextColor, 6.0f * Scale);
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AddText(Panel, FText::FromString(TEXT("Gameplay is paused while this menu is active.")), FMath::RoundToInt(22.0f * Scale), false, MutedTextColor, 34.0f * Scale);
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PrimaryFocusButton = AddButton(Panel, FText::FromString(TEXT("Resume")), ButtonColor, ButtonHoverColor, 16.0f * Scale);
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PrimaryFocusButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandlePrimaryActionClicked);
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UButton* SaveButton = AddButton(Panel, FText::FromString(TEXT("Save Game")), SecondaryButtonColor, ButtonHoverColor, 12.0f * Scale);
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SaveButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleSaveGameClicked);
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UButton* SettingsButton = AddButton(Panel, FText::FromString(TEXT("Settings")), SecondaryButtonColor, ButtonHoverColor, 12.0f * Scale);
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SettingsButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleSettingsClicked);
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UButton* QuitButton = AddButton(Panel, FText::FromString(TEXT("Save & Exit")), QuitButtonColor, FLinearColor(0.58f, 0.28f, 0.22f, 1.0f), 12.0f * Scale);
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QuitButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleSaveAndQuitClicked);
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UButton* QuitWithoutSavingButton = AddButton(Panel, FText::FromString(TEXT("Quit Without Saving")), SecondaryButtonColor, FLinearColor(0.46f, 0.20f, 0.16f, 1.0f), 28.0f * Scale);
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QuitWithoutSavingButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleQuitWithoutSavingClicked);
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AddText(Panel, FText::FromString(TEXT("Esc resumes. S saves. O opens settings. Q saves and exits. X exits without saving.")), FMath::RoundToInt(16.0f * Scale), false, MutedTextColor, 0.0f);
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return;
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}
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if (ActiveScreen == EAgrarianMvpFrontendScreen::CharacterSelection)
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{
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AddText(Panel, FText::FromString(TEXT("Character Selection")), FMath::RoundToInt(18.0f * Scale), true, AccentColor, 6.0f * Scale);
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AddText(Panel, FText::FromString(TEXT("Choose your first pioneer")), FMath::RoundToInt(34.0f * Scale), true, TextColor, 6.0f * Scale);
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AddText(Panel, FText::FromString(TEXT("Select the person who will step into Ground Zero.")), FMath::RoundToInt(18.0f * Scale), false, MutedTextColor, 24.0f * Scale);
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UHorizontalBox* CharacterRow = WidgetTree->ConstructWidget<UHorizontalBox>(UHorizontalBox::StaticClass(), TEXT("CharacterRow"));
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if (UVerticalBoxSlot* RowSlot = Panel->AddChildToVerticalBox(CharacterRow))
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{
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RowSlot->SetPadding(FMargin(0.0f, 0.0f, 0.0f, 22.0f * Scale));
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}
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const bool bMaleSelected = SelectedCharacterArchetype == EAgrarianMvpCharacterArchetype::YoungAdultMale;
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const bool bFemaleSelected = SelectedCharacterArchetype == EAgrarianMvpCharacterArchetype::YoungAdultFemale;
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UButton* MaleButton = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("MalePioneerButton"));
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MaleButton->SetBackgroundColor(bMaleSelected ? ButtonHoverColor : SecondaryButtonColor);
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MaleButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleMaleCharacterClicked);
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UVerticalBox* MaleStack = WidgetTree->ConstructWidget<UVerticalBox>(UVerticalBox::StaticClass(), TEXT("MalePioneerStack"));
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MaleButton->SetContent(MaleStack);
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AddText(MaleStack, FText::FromString(TEXT("Young adult male")), FMath::RoundToInt(21.0f * Scale), true, TextColor, 8.0f * Scale);
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AddText(MaleStack, FText::FromString(TEXT("Average build, practical workwear proxy, survival baseline.")), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 18.0f * Scale);
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AddText(MaleStack, bMaleSelected ? FText::FromString(TEXT("Selected")) : FText::FromString(TEXT("Available")), FMath::RoundToInt(15.0f * Scale), true, bMaleSelected ? AccentColor : MutedTextColor, 0.0f);
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if (UHorizontalBoxSlot* MaleSlot = CharacterRow->AddChildToHorizontalBox(MaleButton))
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{
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MaleSlot->SetPadding(FMargin(0.0f, 0.0f, 12.0f * Scale, 0.0f));
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MaleSlot->SetSize(FSlateChildSize(ESlateSizeRule::Fill));
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}
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UButton* FemaleButton = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("FemalePioneerButton"));
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FemaleButton->SetBackgroundColor(bFemaleSelected ? ButtonHoverColor : SecondaryButtonColor);
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FemaleButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleFemaleCharacterClicked);
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UVerticalBox* FemaleStack = WidgetTree->ConstructWidget<UVerticalBox>(UVerticalBox::StaticClass(), TEXT("FemalePioneerStack"));
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FemaleButton->SetContent(FemaleStack);
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AddText(FemaleStack, FText::FromString(TEXT("Young adult female")), FMath::RoundToInt(21.0f * Scale), true, TextColor, 8.0f * Scale);
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AddText(FemaleStack, FText::FromString(TEXT("Average build, practical workwear proxy, survival baseline.")), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 18.0f * Scale);
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AddText(FemaleStack, bFemaleSelected ? FText::FromString(TEXT("Selected")) : FText::FromString(TEXT("Available")), FMath::RoundToInt(15.0f * Scale), true, bFemaleSelected ? AccentColor : MutedTextColor, 0.0f);
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if (UHorizontalBoxSlot* FemaleSlot = CharacterRow->AddChildToHorizontalBox(FemaleButton))
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{
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FemaleSlot->SetPadding(FMargin(12.0f * Scale, 0.0f, 0.0f, 0.0f));
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FemaleSlot->SetSize(FSlateChildSize(ESlateSizeRule::Fill));
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}
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PrimaryFocusButton = AddButton(Panel, FText::FromString(TEXT("Enter Ground Zero")), ButtonColor, ButtonHoverColor, 10.0f * Scale);
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PrimaryFocusButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandlePrimaryActionClicked);
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AddText(Panel, FText::Format(FText::FromString(TEXT("Selected {0}: {1}. Click a card or use Left/Right, then continue.")), GetSelectedRoleLabel(), GetSelectedCharacterLabel()), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 0.0f);
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return;
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}
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if (ActiveScreen == EAgrarianMvpFrontendScreen::JoinServer)
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{
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AddText(Panel, FText::FromString(TEXT("Server Join")), FMath::RoundToInt(18.0f * Scale), true, AccentColor, 6.0f * Scale);
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AddText(Panel, FText::FromString(TEXT("Join MVP server")), FMath::RoundToInt(34.0f * Scale), true, TextColor, 8.0f * Scale);
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AddText(Panel, FText::Format(FText::FromString(TEXT("{0}: {1}")), GetSelectedRoleLabel(), GetSelectedCharacterLabel()), FMath::RoundToInt(18.0f * Scale), false, MutedTextColor, 36.0f * Scale);
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AddText(Panel, FText::FromString(TEXT("Server address")), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 4.0f * Scale);
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AddText(Panel, JoinServerAddress, FMath::RoundToInt(24.0f * Scale), true, TextColor, 42.0f * Scale);
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UHorizontalBox* ButtonRow = WidgetTree->ConstructWidget<UHorizontalBox>(UHorizontalBox::StaticClass(), TEXT("JoinButtonRow"));
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if (UVerticalBoxSlot* RowSlot = Panel->AddChildToVerticalBox(ButtonRow))
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{
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RowSlot->SetPadding(FMargin(0.0f, 0.0f, 0.0f, 18.0f * Scale));
|
|
}
|
|
|
|
PrimaryFocusButton = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("ContinueToLoadingButton"));
|
|
PrimaryFocusButton->SetBackgroundColor(ButtonColor);
|
|
PrimaryFocusButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandlePrimaryActionClicked);
|
|
UTextBlock* ContinueLabel = AddText(nullptr, FText::FromString(TEXT("Continue to loading")), FMath::RoundToInt(20.0f * Scale), true, TextColor, 0.0f);
|
|
PrimaryFocusButton->SetContent(ContinueLabel);
|
|
if (UButtonSlot* ContinueLabelSlot = Cast<UButtonSlot>(ContinueLabel->Slot))
|
|
{
|
|
ContinueLabelSlot->SetPadding(FMargin(22.0f, 12.0f));
|
|
ContinueLabelSlot->SetHorizontalAlignment(HAlign_Center);
|
|
}
|
|
if (UHorizontalBoxSlot* ContinueSlot = ButtonRow->AddChildToHorizontalBox(PrimaryFocusButton))
|
|
{
|
|
ContinueSlot->SetPadding(FMargin(0.0f, 0.0f, 12.0f * Scale, 0.0f));
|
|
ContinueSlot->SetSize(FSlateChildSize(ESlateSizeRule::Fill));
|
|
}
|
|
|
|
UButton* BackButton = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("BackButton"));
|
|
BackButton->SetBackgroundColor(SecondaryButtonColor);
|
|
BackButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleBackClicked);
|
|
UTextBlock* BackLabel = AddText(nullptr, FText::FromString(TEXT("Back")), FMath::RoundToInt(20.0f * Scale), true, TextColor, 0.0f);
|
|
BackButton->SetContent(BackLabel);
|
|
if (UButtonSlot* BackLabelSlot = Cast<UButtonSlot>(BackLabel->Slot))
|
|
{
|
|
BackLabelSlot->SetPadding(FMargin(22.0f, 12.0f));
|
|
BackLabelSlot->SetHorizontalAlignment(HAlign_Center);
|
|
}
|
|
if (UHorizontalBoxSlot* BackSlot = ButtonRow->AddChildToHorizontalBox(BackButton))
|
|
{
|
|
BackSlot->SetPadding(FMargin(12.0f * Scale, 0.0f, 0.0f, 0.0f));
|
|
BackSlot->SetSize(FSlateChildSize(ESlateSizeRule::Fill));
|
|
}
|
|
|
|
AddText(Panel, FText::FromString(TEXT("Click continue, press Enter, or press Backspace/Escape to revise your pioneer.")), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 0.0f);
|
|
return;
|
|
}
|
|
|
|
if (ActiveScreen == EAgrarianMvpFrontendScreen::SavingAndQuit)
|
|
{
|
|
AddText(Panel, FText::FromString(TEXT("Saving World")), FMath::RoundToInt(20.0f * Scale), true, AccentColor, 6.0f * Scale);
|
|
AddText(Panel, FText::FromString(TEXT("Writing the current world state")), FMath::RoundToInt(34.0f * Scale), true, TextColor, 8.0f * Scale);
|
|
AddText(Panel, FText::FromString(TEXT("The demo will close after the save command is issued.")), FMath::RoundToInt(18.0f * Scale), false, MutedTextColor, 0.0f);
|
|
return;
|
|
}
|
|
|
|
if (ActiveScreen == EAgrarianMvpFrontendScreen::GameSaved)
|
|
{
|
|
AddText(Panel, FText::FromString(TEXT("Game Saved")), FMath::RoundToInt(20.0f * Scale), true, AccentColor, 6.0f * Scale);
|
|
AddText(Panel, FText::FromString(TEXT("World state saved")), FMath::RoundToInt(34.0f * Scale), true, TextColor, 8.0f * Scale);
|
|
AddText(Panel, FText::FromString(TEXT("Return to the pause menu before resuming or exiting.")), FMath::RoundToInt(18.0f * Scale), false, MutedTextColor, 28.0f * Scale);
|
|
PrimaryFocusButton = AddButton(Panel, FText::FromString(TEXT("Back to Pause Menu")), ButtonColor, ButtonHoverColor, 0.0f);
|
|
PrimaryFocusButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleBackClicked);
|
|
return;
|
|
}
|
|
|
|
if (ActiveScreen == EAgrarianMvpFrontendScreen::Settings)
|
|
{
|
|
AddText(Panel, FText::FromString(TEXT("Settings")), FMath::RoundToInt(20.0f * Scale), true, AccentColor, 6.0f * Scale);
|
|
AddText(Panel, FText::FromString(TEXT("Player Options")), FMath::RoundToInt(34.0f * Scale), true, TextColor, 8.0f * Scale);
|
|
AddText(Panel, FText::FromString(TEXT("Interface scale and high contrast are available now through tester commands. Units, controls, hardware, audio, and accessibility options are queued for the settings roadmap.")), FMath::RoundToInt(18.0f * Scale), false, MutedTextColor, 28.0f * Scale);
|
|
PrimaryFocusButton = AddButton(Panel, FText::FromString(TEXT("Back to Pause Menu")), ButtonColor, ButtonHoverColor, 0.0f);
|
|
PrimaryFocusButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleBackClicked);
|
|
return;
|
|
}
|
|
|
|
AddText(Panel, FText::FromString(TEXT("Loading Segment")), FMath::RoundToInt(18.0f * Scale), true, AccentColor, 6.0f * Scale);
|
|
AddText(Panel, FText::FromString(TEXT("Preparing Ground Zero")), FMath::RoundToInt(34.0f * Scale), true, TextColor, 8.0f * Scale);
|
|
AddText(Panel, FText::FromString(TEXT("Loading terrain, weather, survival state, and server session data.")), FMath::RoundToInt(18.0f * Scale), false, MutedTextColor, 70.0f * Scale);
|
|
AddText(Panel, FText::Format(FText::FromString(TEXT("{0}: {1} | Server: {2}")), GetSelectedRoleLabel(), GetSelectedCharacterLabel(), JoinServerAddress), FMath::RoundToInt(18.0f * Scale), false, TextColor, 34.0f * Scale);
|
|
PrimaryFocusButton = AddButton(Panel, FText::FromString(TEXT("Enter Ground Zero")), ButtonColor, ButtonHoverColor, 14.0f * Scale);
|
|
PrimaryFocusButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandlePrimaryActionClicked);
|
|
AddText(Panel, FText::FromString(TEXT("Click or press Enter to close the MVP menu and begin testing.")), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 0.0f);
|
|
}
|
|
|
|
UTextBlock* UAgrarianMvpFrontendWidget::AddText(UVerticalBox* Parent, const FText& Text, int32 FontSize, bool bBold, const FLinearColor& Color, float BottomPadding)
|
|
{
|
|
UTextBlock* TextBlock = WidgetTree->ConstructWidget<UTextBlock>(UTextBlock::StaticClass());
|
|
TextBlock->SetText(Text);
|
|
TextBlock->SetFont(FCoreStyle::GetDefaultFontStyle(bBold ? "Bold" : "Regular", FontSize));
|
|
TextBlock->SetColorAndOpacity(FSlateColor(Color));
|
|
TextBlock->SetAutoWrapText(true);
|
|
TextBlock->SetJustification(ETextJustify::Left);
|
|
|
|
if (Parent)
|
|
{
|
|
if (UVerticalBoxSlot* TextSlot = Parent->AddChildToVerticalBox(TextBlock))
|
|
{
|
|
TextSlot->SetPadding(FMargin(0.0f, 0.0f, 0.0f, BottomPadding));
|
|
}
|
|
}
|
|
|
|
return TextBlock;
|
|
}
|
|
|
|
UButton* UAgrarianMvpFrontendWidget::AddButton(UVerticalBox* Parent, const FText& Text, const FLinearColor& NormalColor, const FLinearColor& HoveredColor, float BottomPadding)
|
|
{
|
|
UButton* Button = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass());
|
|
Button->SetBackgroundColor(NormalColor);
|
|
Button->SetClickMethod(EButtonClickMethod::MouseDown);
|
|
Button->SetTouchMethod(EButtonTouchMethod::Down);
|
|
|
|
if (!Text.IsEmpty())
|
|
{
|
|
UTextBlock* Label = AddText(nullptr, Text, FMath::RoundToInt(20.0f * FMath::Clamp(UiScale, 0.75f, 1.5f)), true, FLinearColor(0.96f, 1.0f, 0.90f, 1.0f), 0.0f);
|
|
Button->SetContent(Label);
|
|
if (UButtonSlot* LabelSlot = Cast<UButtonSlot>(Label->Slot))
|
|
{
|
|
LabelSlot->SetPadding(FMargin(22.0f, 12.0f));
|
|
LabelSlot->SetHorizontalAlignment(HAlign_Center);
|
|
}
|
|
}
|
|
|
|
if (Parent)
|
|
{
|
|
if (UVerticalBoxSlot* ButtonSlot = Parent->AddChildToVerticalBox(Button))
|
|
{
|
|
ButtonSlot->SetPadding(FMargin(0.0f, 0.0f, 0.0f, BottomPadding));
|
|
ButtonSlot->SetHorizontalAlignment(HAlign_Left);
|
|
}
|
|
}
|
|
|
|
return Button;
|
|
}
|
|
|
|
void UAgrarianMvpFrontendWidget::FocusPrimaryButton()
|
|
{
|
|
if (PrimaryFocusButton)
|
|
{
|
|
PrimaryFocusButton->SetKeyboardFocus();
|
|
}
|
|
else
|
|
{
|
|
SetKeyboardFocus();
|
|
}
|
|
}
|
|
|
|
void UAgrarianMvpFrontendWidget::HandlePrimaryActionClicked()
|
|
{
|
|
DeferFrontendAction([this]()
|
|
{
|
|
ConfirmActiveScreen();
|
|
});
|
|
}
|
|
|
|
void UAgrarianMvpFrontendWidget::HandleBackClicked()
|
|
{
|
|
DeferFrontendAction([this]()
|
|
{
|
|
BackFromActiveScreen();
|
|
});
|
|
}
|
|
|
|
void UAgrarianMvpFrontendWidget::HandleSaveAndQuitClicked()
|
|
{
|
|
DeferFrontendAction([this]()
|
|
{
|
|
SaveAndQuit();
|
|
});
|
|
}
|
|
|
|
void UAgrarianMvpFrontendWidget::HandleSaveGameClicked()
|
|
{
|
|
DeferFrontendAction([this]()
|
|
{
|
|
SaveGame();
|
|
});
|
|
}
|
|
|
|
void UAgrarianMvpFrontendWidget::HandleSettingsClicked()
|
|
{
|
|
DeferFrontendAction([this]()
|
|
{
|
|
SetActiveScreen(EAgrarianMvpFrontendScreen::Settings);
|
|
});
|
|
}
|
|
|
|
void UAgrarianMvpFrontendWidget::HandleQuitWithoutSavingClicked()
|
|
{
|
|
DeferFrontendAction([this]()
|
|
{
|
|
QuitWithoutSaving();
|
|
});
|
|
}
|
|
|
|
void UAgrarianMvpFrontendWidget::HandleMaleCharacterClicked()
|
|
{
|
|
DeferFrontendAction([this]()
|
|
{
|
|
SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultMale);
|
|
});
|
|
}
|
|
|
|
void UAgrarianMvpFrontendWidget::HandleFemaleCharacterClicked()
|
|
{
|
|
DeferFrontendAction([this]()
|
|
{
|
|
SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultFemale);
|
|
});
|
|
}
|
|
|
|
void UAgrarianMvpFrontendWidget::DeferFrontendAction(TFunction<void()> Action)
|
|
{
|
|
if (!Action)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (UWorld* World = GetWorld())
|
|
{
|
|
FTimerDelegate DeferredAction;
|
|
DeferredAction.BindLambda([WeakThis = TWeakObjectPtr<UAgrarianMvpFrontendWidget>(this), Action = MoveTemp(Action)]() mutable
|
|
{
|
|
if (WeakThis.IsValid())
|
|
{
|
|
Action();
|
|
}
|
|
});
|
|
World->GetTimerManager().SetTimerForNextTick(DeferredAction);
|
|
return;
|
|
}
|
|
|
|
Action();
|
|
}
|
|
|
|
FText UAgrarianMvpFrontendWidget::GetSelectedCharacterLabel() const
|
|
{
|
|
return SelectedCharacterArchetype == EAgrarianMvpCharacterArchetype::YoungAdultFemale
|
|
? FText::FromString(TEXT("young adult female"))
|
|
: FText::FromString(TEXT("young adult male"));
|
|
}
|
|
|
|
FText UAgrarianMvpFrontendWidget::GetSelectedRoleLabel() const
|
|
{
|
|
return FText::FromString(TEXT("Pioneer"));
|
|
}
|