882 B
882 B
Basic Animation Blueprint
The MVP player character uses the Unreal mannequin unarmed animation Blueprint:
- Character Blueprint:
/Game/Agrarian/Blueprints/Characters/BP_AgrarianPlayerCharacter - Skeletal mesh:
/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple - Animation Blueprint:
/Game/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed
This provides the first playable animation baseline for idle, walk/run locomotion, jump, falling, and landing. Crouch and prone currently reuse the same baseline presentation until the dedicated stance animation pass replaces them with survival-specific movement.
Verification script:
Scripts/verify_basic_animation_blueprint.py
The script validates that the Agrarian player Blueprint is still wired to the expected mesh and animation class, and that the required idle, blendspace, jump, fall, and land assets exist.