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AgrarianGameArchive/Scripts/verify_bleeding_placeholder.py
T

42 lines
1.7 KiB
Python

from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
def require(path: Path, snippet: str) -> None:
text = path.read_text(encoding="utf-8")
if snippet not in text:
raise SystemExit(f"{path.relative_to(ROOT)} missing {snippet!r}")
def main() -> None:
types = ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h"
header = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.h"
source = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.cpp"
hud = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp"
controller = ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp"
roadmap = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
require(types, "float BleedingSeverity = 0.0f;")
require(header, "float BleedingDamagePerMinute = 2.0f;")
require(header, "float BleedingExhaustionPerSecond = 0.04f;")
require(header, "void AddBleeding(float Severity);")
require(header, "void ReduceBleeding(float Amount);")
require(source, "Survival.Health -= BleedingDamagePerMinute * BleedingRatio * Minutes;")
require(source, "Survival.Exhaustion += BleedingExhaustionPerSecond * BleedingRatio * DeltaTime;")
require(source, "Survival.BleedingSeverity += PositiveSeverity * 0.35f;")
require(source, "void UAgrarianSurvivalComponent::AddBleeding")
require(source, "void UAgrarianSurvivalComponent::ReduceBleeding")
require(source, "Survival.BleedingSeverity = FMath::Clamp(Survival.BleedingSeverity, 0.0f, 100.0f);")
require(hud, "Bleeding")
require(hud, "Bleed:")
require(controller, "Bleeding %.1f")
require(roadmap, "[x] Add bleeding placeholder.")
print("PASS: bleeding placeholder is present.")
if __name__ == "__main__":
main()