25 lines
1.0 KiB
Markdown
25 lines
1.0 KiB
Markdown
# MVP Weather Sounds
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Weather sounds are owned by `AAgrarianWeatherAudioController`, which is placed
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in the Ground Zero demo map as `AGR_DemoWeatherAudioController`.
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The controller exposes these sound slots:
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- `RainLoopSound`
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- `WindLoopSound`
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- `StormLoopSound`
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- `ClearAmbientSound`
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- `BiomeAmbientLoopSound`
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The MVP weather audio path is intentionally asset-agnostic. The packaged build
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remains silent until placeholder or final loops are assigned, but the runtime
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logic already follows server-replicated weather state, provider wind speed, and
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day/night state. Rain, wind, and storm volumes fade independently so weather can
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move from clear coastal ambience to rain, cold wind, or storm without changing
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gameplay code.
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Final assets should remain grounded and local to Ground Zero: coastal wind,
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distant surf, light rain on brush, heavier storm gusts, and subtle night/day
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texture. Weather audio must support the non-ray-traced default investor build
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and headless multiplayer server builds by keeping actual playback client-side.
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