32 lines
1.5 KiB
Markdown
32 lines
1.5 KiB
Markdown
# MVP Readable Survival Object Proxies
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The 0.1.O investor visual pass replaces primitive single-shape survival object
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presentation with composed, readable MVP proxy silhouettes. These are not final
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art assets, but they are intentional enough for investor builds to communicate
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what the player is looking at before final production meshes arrive.
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Covered native actors:
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- `AAgrarianCampfire`: stone/ash base, stacked log proxies, ember proxy, existing
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smoke and light behavior.
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- `AAgrarianShelterActor`: floor, rear wall, sloped roof panels, and frame posts.
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- `AAgrarianItemPickup`: bundled pickup body, strap, and marker so loose gathered
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items no longer read as a single debug cube.
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- `AAgrarianResourceNode`: harvestable cluster and marker layered onto the
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existing interactable node.
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- `AAgrarianWaterSource`: stone bank, water surface, and collect marker.
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- `AAgrarianWildlifeBase`: small animal body, head, ears, and tail proxy suitable
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for the MVP rabbit/wildlife prototype.
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Implementation notes:
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- The existing root meshes remain responsible for actor transform, interaction,
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collision, save/load, replication, and blueprint compatibility.
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- Added child mesh proxies use no collision and no overlap generation so they do
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not change gameplay behavior.
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- The pass uses already-cooked Agrarian placeholder mesh assets and Ground Zero
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material assets so packaged investor builds do not depend on uncooked editor
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content.
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- Final realistic art should replace these proxies without changing survival,
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inventory, shelter, water, or wildlife gameplay contracts.
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