3.7 KiB
3.7 KiB
Agrarian Self-Hosted AI Development Stack
This stack is meant to reduce pressure on Codex over time, not replace it immediately. The first production target is supervised local assistance: repository awareness, documentation, small safe edits, tests/builds, and clear Codex escalation when local tooling is over its head.
Current Services
- Gitea:
http://192.168.5.21:3000/nathan/agrarian-game.git - Ollama:
http://192.168.5.23:11434 - Open WebUI:
http://192.168.5.26:8085 - Local AI worker VM:
LinaAI / 192.168.5.27 - Primary Unreal/Linux development VM:
unreal-engine / 192.168.5.20
Current Local Model
qwen2.5-coder:7b- Role: repo summaries, documentation, small patch suggestions, test generation, straightforward scripts, and structured handoff preparation.
- Not the role: broad Unreal architecture changes, risky save/multiplayer/economy rewrites, security-sensitive code, or autonomous merges.
Operating Model
- Refresh LinaAI project memory when context may be stale:
Scripts/linaai_refresh_knowledge.sh. - Build a compact local context pack when needed:
Scripts/linaai_bootstrap_context.sh. - Start with
Scripts/linaai_task.sh, not raw Aider, for normal work. - Qwen/Ollama performs a preflight risk and confidence check.
- Default confidence threshold is
0.75. - High-risk tasks or low-confidence tasks route to Codex automatically.
- Aider runs only for acceptable supervised local work.
- If Aider fails,
Scripts/linaai_task.shwrites a status file and calls Codex throughScripts/ai_codex_escalate.sh. - Codex escalation uses the npm Codex CLI, not the API.
- Human review controls merges.
The operating manual, knowledge map, and secrets policy live in:
Docs/AI/LinaAIOperatingManual.mdDocs/AI/LinaAIKnowledgeMap.mdDocs/AI/LinaAISecretsPolicy.md
Codex Escalation
Use Scripts/ai_codex_escalate.sh with a completed task status file. The
script prefers a locally installed codex command and falls back to
npx -y @openai/codex exec.
For normal tasks, use:
cd ~/repos/AgrarianGame
Scripts/linaai_refresh_knowledge.sh
Scripts/linaai_bootstrap_context.sh
Scripts/linaai_task.sh "your task here"
To test automatic escalation without editing files:
Scripts/linaai_task.sh --dry-run --force-escalate "Test escalation path only."
On LinaAI, the npm Codex CLI is installed, but it still needs an authenticated
Codex login before cloud escalation can run:
ssh nathan@192.168.5.27
codex login
Codex should be called for:
- confidence below
0.75, - two failed build/test attempts,
- Unreal compile errors that persist,
- tasks touching save systems, multiplayer, auth, payments, AGR wallet integration, marketplace logic, migrations, or core architecture,
- patches that grow beyond the intended small scope,
- contradictions between local model output and official/project docs.
VM Boundaries
LinaAIowns local AI coding tools, Aider, Codex CLI escalation wrappers, repo indexing, documentation generation, and small supervised branch work.unreal-engineowns Unreal Engine source, editor builds, commandlets, and game compile/package verification.- Keep these roles separated so AI tooling experiments do not destabilize the Unreal build host.
Immediate Next Work
- Verify Open WebUI model selection uses the Ollama backend at
http://192.168.5.23:11434. - Use Aider from
LinaAI, not fromunreal-engine. - Authenticate the npm Codex CLI on
LinaAIso escalation can run from the AI worker VM. - Build project memory inside this repo under
Docs/rather than creating a separate documentation repository. - Add small local-agent tasks first: summarize systems, write docs, generate tests, inspect logs, and prepare Codex handoffs.