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Agrarian Self-Hosted AI Development Stack

This stack is meant to reduce pressure on Codex over time, not replace it immediately. The first production target is supervised local assistance: repository awareness, documentation, small safe edits, tests/builds, and clear Codex escalation when local tooling is over its head.

Current Services

  • Gitea: http://192.168.5.21:3000/nathan/agrarian-game.git
  • Ollama: http://192.168.5.23:11434
  • Open WebUI: http://192.168.5.26:8085
  • Local AI worker VM: LinaAI / 192.168.5.27
  • Primary Unreal/Linux development VM: unreal-engine / 192.168.5.20

Current Local Model

  • qwen2.5-coder:7b
  • Role: repo summaries, documentation, small patch suggestions, test generation, straightforward scripts, and structured handoff preparation.
  • Not the role: broad Unreal architecture changes, risky save/multiplayer/economy rewrites, security-sensitive code, or autonomous merges.

Operating Model

  1. Refresh LinaAI project memory when context may be stale: Scripts/linaai_refresh_knowledge.sh.
  2. Build a compact local context pack when needed: Scripts/linaai_bootstrap_context.sh.
  3. Start with Scripts/linaai_task.sh, not raw Aider, for normal work.
  4. Qwen/Ollama performs a preflight risk and confidence check.
  5. Default confidence threshold is 0.75.
  6. High-risk tasks or low-confidence tasks route to Codex automatically.
  7. Aider runs only for acceptable supervised local work.
  8. If Aider fails, Scripts/linaai_task.sh writes a status file and calls Codex through Scripts/ai_codex_escalate.sh.
  9. Codex escalation uses the npm Codex CLI, not the API.
  10. Human review controls merges.

The operating manual, knowledge map, and secrets policy live in:

  • Docs/AI/LinaAIOperatingManual.md
  • Docs/AI/LinaAIKnowledgeMap.md
  • Docs/AI/LinaAISecretsPolicy.md

Codex Escalation

Use Scripts/ai_codex_escalate.sh with a completed task status file. The script prefers a locally installed codex command and falls back to npx -y @openai/codex exec.

For normal tasks, use:

cd ~/repos/AgrarianGame
Scripts/linaai_refresh_knowledge.sh
Scripts/linaai_bootstrap_context.sh
Scripts/linaai_task.sh "your task here"

To test automatic escalation without editing files:

Scripts/linaai_task.sh --dry-run --force-escalate "Test escalation path only."

On LinaAI, the npm Codex CLI is installed, but it still needs an authenticated Codex login before cloud escalation can run:

ssh nathan@192.168.5.27
codex login

Codex should be called for:

  • confidence below 0.75,
  • two failed build/test attempts,
  • Unreal compile errors that persist,
  • tasks touching save systems, multiplayer, auth, payments, AGR wallet integration, marketplace logic, migrations, or core architecture,
  • patches that grow beyond the intended small scope,
  • contradictions between local model output and official/project docs.

VM Boundaries

  • LinaAI owns local AI coding tools, Aider, Codex CLI escalation wrappers, repo indexing, documentation generation, and small supervised branch work.
  • unreal-engine owns Unreal Engine source, editor builds, commandlets, and game compile/package verification.
  • Keep these roles separated so AI tooling experiments do not destabilize the Unreal build host.

Immediate Next Work

  • Verify Open WebUI model selection uses the Ollama backend at http://192.168.5.23:11434.
  • Use Aider from LinaAI, not from unreal-engine.
  • Authenticate the npm Codex CLI on LinaAI so escalation can run from the AI worker VM.
  • Build project memory inside this repo under Docs/ rather than creating a separate documentation repository.
  • Add small local-agent tasks first: summarize systems, write docs, generate tests, inspect logs, and prepare Codex handoffs.