42 lines
1.7 KiB
Python
42 lines
1.7 KiB
Python
from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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def require(path: Path, snippet: str) -> None:
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text = path.read_text(encoding="utf-8")
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if snippet not in text:
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raise SystemExit(f"{path.relative_to(ROOT)} missing {snippet!r}")
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def main() -> None:
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types = ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h"
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header = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.h"
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source = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.cpp"
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hud = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp"
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controller = ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp"
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roadmap = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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require(types, "float BleedingSeverity = 0.0f;")
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require(header, "float BleedingDamagePerMinute = 2.0f;")
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require(header, "float BleedingExhaustionPerSecond = 0.04f;")
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require(header, "void AddBleeding(float Severity);")
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require(header, "void ReduceBleeding(float Amount);")
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require(source, "Survival.Health -= BleedingDamagePerMinute * BleedingRatio * Minutes;")
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require(source, "Survival.Exhaustion += BleedingExhaustionPerSecond * BleedingRatio * DeltaTime;")
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require(source, "Survival.BleedingSeverity += PositiveSeverity * 0.35f;")
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require(source, "void UAgrarianSurvivalComponent::AddBleeding")
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require(source, "void UAgrarianSurvivalComponent::ReduceBleeding")
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require(source, "Survival.BleedingSeverity = FMath::Clamp(Survival.BleedingSeverity, 0.0f, 100.0f);")
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require(hud, "Bleeding")
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require(hud, "Bleed:")
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require(controller, "Bleeding %.1f")
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require(roadmap, "[x] Add bleeding placeholder.")
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print("PASS: bleeding placeholder is present.")
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if __name__ == "__main__":
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main()
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