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AgrarianGameArchive/Scripts/verify_test_map_placements.py
T

100 lines
3.2 KiB
Python

import unreal
MAP_PATH = "/Game/Agrarian/Maps/L_GroundZeroTerrain_Test"
EXPECTED_PLACEMENTS = {
"AGR_WoodResourceNode_01": {
"class_path": "/Game/Agrarian/Blueprints/Resources/BP_WoodResourceNode",
"location": unreal.Vector(650.0, -150.0, 120.0),
"properties": {
"remaining_harvests": 16,
"quantity_per_harvest": 2,
},
},
"AGR_FiberResourceNode_01": {
"class_path": "/Game/Agrarian/Blueprints/Resources/BP_FiberResourceNode",
"location": unreal.Vector(560.0, 140.0, 90.0),
"properties": {
"remaining_harvests": 10,
"quantity_per_harvest": 3,
},
},
"AGR_Campfire_01": {
"class_path": "/Game/Agrarian/Blueprints/Structures/BP_Campfire",
"location": unreal.Vector(900.0, 120.0, 60.0),
"properties": {
"fuel_seconds": 180.0,
"warmth_radius": 650.0,
},
},
"AGR_PrimitiveShelter_01": {
"class_path": "/Game/Agrarian/Blueprints/Structures/BP_PrimitiveShelter",
"location": unreal.Vector(1200.0, -260.0, 140.0),
"properties": {
"weather_protection": 0.7,
},
},
"AGR_RabbitWildlife_01": {
"class_path": "/Game/Agrarian/Blueprints/Wildlife/BP_RabbitWildlife",
"location": unreal.Vector(450.0, 420.0, 100.0),
"properties": {
"wildlife_id": "rabbit",
"max_health": 12.0,
},
},
}
def nearly_equal(left, right):
return abs(float(left) - float(right)) < 0.001
def vectors_close(left, right):
return (
abs(left.x - right.x) < 0.1
and abs(left.y - right.y) < 0.1
and abs(left.z - right.z) < 0.1
)
def get_actor_label(actor):
try:
return actor.get_actor_label()
except Exception:
return actor.get_name()
def main():
if not unreal.EditorLevelLibrary.load_level(MAP_PATH):
raise RuntimeError(f"Could not load map: {MAP_PATH}")
failures = []
actors_by_label = {get_actor_label(actor): actor for actor in unreal.EditorLevelLibrary.get_all_level_actors()}
for label, expected in EXPECTED_PLACEMENTS.items():
actor = actors_by_label.get(label)
if not actor:
failures.append(f"{label} missing")
continue
actor_location = actor.get_actor_location()
if not vectors_close(actor_location, expected["location"]):
failures.append(f"{label} expected location {expected['location']}, got {actor_location}")
for property_name, expected_value in expected.get("properties", {}).items():
actual_value = actor.get_editor_property(property_name)
if isinstance(expected_value, (int, float)):
if not nearly_equal(actual_value, expected_value):
failures.append(f"{label} {property_name} expected {expected_value}, got {actual_value}")
elif str(actual_value) != expected_value:
failures.append(f"{label} {property_name} expected {expected_value}, got {actual_value}")
if failures:
raise RuntimeError("Test map placement verification failed: " + "; ".join(failures))
unreal.log("Agrarian test map placement verification complete.")
main()