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AgrarianGameArchive/Docs/Characters/MvpCharacterProxies.md
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# MVP Character Proxies
The 0.1.O investor visual pass introduces first playable character proxies for
the startup character selection flow. These are not final production humans;
they are practical, human-scale stand-ins that remove the single default dummy
presentation while the final realistic character art pipeline is still pending.
## Current Proxies
- Young adult male:
`/Game/Characters/Mannequins/Meshes/SKM_Manny_Simple`
- Young adult female:
`/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple`
- Male workwear material:
`/Game/Agrarian/Characters/Materials/M_AGR_CharacterProxy_Workwear_Male`
- Female workwear material:
`/Game/Agrarian/Characters/Materials/M_AGR_CharacterProxy_Workwear_Female`
The materials use muted earth-tone workwear colors so the character reads as an
Agrarian survivor/pioneer proxy instead of an untouched template dummy.
## Runtime Flow
The MVP frontend stores the selected young-adult archetype. When the loading
segment closes, it issues `AgrarianSelectCharacter male` or
`AgrarianSelectCharacter female`. The player controller records the selected
proxy and applies the matching mesh/material to the possessed Agrarian player
character.
The character asset folder is always cooked for investor builds so both proxy
materials remain available in packaged clients.
## Replacement Path
Final character work should replace these proxies with grounded realistic human
assets, production clothing, age/condition variation, and replication/persistence
of visual state. The current C++ selection path is intentionally simple so final
assets can slot into the same male/female archetype switch without reworking the
menu flow.