2.0 KiB
2.0 KiB
Camera Perspective Decision
Decision
Agrarian will use a hybrid camera model:
- default view: third person;
- optional view: first person;
- player can switch from third person to first person and back during play.
Third person is the baseline because Agrarian needs strong body, clothing, weather, injury, carried-load, tool-use, shelter-building, and environmental awareness. First person is still valuable for immersion, close inspection, interior spaces, aiming future tools/weapons, and players who prefer that view.
MVP Direction
The current character already uses a third-person orbit camera with a spring arm. That remains the default MVP camera.
The first implementation pass should add a local player camera toggle that:
- switches to a first-person camera position;
- hides or adjusts the local player mesh if it blocks the view;
- returns cleanly to the third-person spring-arm view;
- keeps movement and interaction behavior consistent;
- does not affect server authority or replicated gameplay state.
Rules
- Camera perspective is a local presentation choice, not authoritative gameplay state.
- Third person remains the tested default for investor/demo builds until the first-person view is comfortable.
- First person should not provide a gameplay exploit, such as seeing through walls, shelter pieces, terrain, or the player mesh.
- Building, gathering, crafting, fire use, shelter use, and future combat/tool interactions must remain usable in both views before first person is treated as production-ready.
- Any camera toggle input should use the existing Enhanced Input system and
follow the
IA_asset naming convention.
Follow-Up Implementation
Add a roadmap item for implementing the first/third-person camera toggle. That work should include:
- input action and mapping;
- camera mode state on the local character;
- first-person camera offset/tuning;
- third-person return behavior;
- local mesh visibility handling;
- interaction trace validation in both modes;
- smoke test or manual test notes.