58 lines
2.0 KiB
Markdown
58 lines
2.0 KiB
Markdown
# Unreal Template Variant Decision
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Version `0.01` decision: remove unused Unreal starter variants from the
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long-term Agrarian project.
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## Decision
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Agrarian should not keep the unused starter gameplay variants as normal project
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surface area.
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Removed:
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- `Variant_Combat`
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- `Variant_Platforming`
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- `Variant_SideScrolling`
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- Their maps, external actors, external objects, input assets, UI assets, VFX,
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and prototype content.
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Keep temporarily:
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- `ThirdPerson` base character/input assets needed by the current player
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Blueprint and early automation until Agrarian-specific player assets and the
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MVP character selection flow replace them.
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- Shared mannequin/animation content only where current Agrarian assets still
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reference it.
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## Why
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The extra starter variants increase compile time, plugin dependencies, content
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noise, and risk during packaging. They also make the project look like a
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generic Unreal template instead of an Agrarian-specific survival game.
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The removed compiled variant source pulled in `StateTree` and
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`GameplayStateTree` through Combat and SideScrolling template AI code. After the
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variant source/content cleanup, those plugin dependencies were removed from the
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baseline.
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## Cleanup Rules
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Cleanup performed:
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1. Removed unused variant C++ folders and include paths.
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2. Removed matching content folders and external actor/object data.
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3. Removed `StateTreeModule` and `GameplayStateTreeModule`.
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4. Disabled `StateTree` and `GameplayStateTree` in `AgrarianGame.uproject`.
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5. Kept the current `ThirdPerson` character path until the MVP landing page and
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male/female character selection flow are implemented.
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## Current State
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Decision and cleanup are complete for the unused starter variants. Remaining
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starter/prototype dependencies are intentionally narrow:
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- `ThirdPerson` stays until Agrarian-specific player character assets and the
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MVP character selection flow replace it.
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- `LevelPrototyping` stays because current Agrarian setup scripts and prototype
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Blueprints still use its simple cube/cylinder meshes.
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