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AgrarianGameArchive/Scripts/verify_sprint_input.py
T

45 lines
1.4 KiB
Python

import unreal
def load(path):
asset = unreal.EditorAssetLibrary.load_asset(path)
if not asset:
raise RuntimeError(f"Could not load {path}")
return asset
def mapping_found(context, action, key_name):
mapping_data = context.get_editor_property("default_key_mappings")
for mapping in list(mapping_data.get_editor_property("mappings")):
mapping_key = mapping.get_editor_property("key")
if (
mapping.get_editor_property("action") == action
and str(mapping_key.get_editor_property("key_name")) == key_name
):
return True
return False
def main():
action = load("/Game/Input/Actions/IA_Sprint")
context = load("/Game/Input/IMC_Default")
character_bp = load("/Game/Agrarian/Blueprints/Characters/BP_AgrarianPlayerCharacter")
character_cdo = unreal.get_default_object(character_bp.generated_class())
missing = []
for key_name in ["LeftShift", "Gamepad_LeftThumbstick"]:
if not mapping_found(context, action, key_name):
missing.append(f"missing mapping {key_name}")
assigned_action = character_cdo.get_editor_property("SprintAction")
if assigned_action != action:
missing.append("BP_AgrarianPlayerCharacter SprintAction is not IA_Sprint")
if missing:
raise RuntimeError("Sprint input verification failed: " + "; ".join(missing))
unreal.log("Agrarian sprint input verification complete.")
main()