67 lines
2.6 KiB
Markdown
67 lines
2.6 KiB
Markdown
# Unreal Template Variant Decision
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Version `0.01` decision: remove unused Unreal starter variants from the
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long-term Agrarian project.
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## Decision
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Agrarian should not keep the unused starter gameplay variants as normal project
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surface area.
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Removed:
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- `Variant_Combat`
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- `Variant_Platforming`
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- `Variant_SideScrolling`
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- Their maps, external actors, external objects, input assets, UI assets, VFX,
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and prototype content.
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Keep temporarily:
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- `ThirdPerson` compatibility assets only while references are audited. The
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active player, controller, and game mode Blueprint paths now live under
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`/Game/Agrarian/Blueprints/Characters`.
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- Source `LevelPrototyping` meshes may remain only as copy sources for
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repeatable setup scripts. Active setup outputs now use Agrarian-native
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placeholder mesh assets under `/Game/Agrarian/Environment/PlaceholderMeshes`.
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- Shared mannequin/animation content only where current Agrarian assets still
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reference it.
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## Why
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The extra starter variants increase compile time, plugin dependencies, content
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noise, and risk during packaging. They also make the project look like a
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generic Unreal template instead of an Agrarian-specific survival game.
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The removed compiled variant source pulled in `StateTree` and
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`GameplayStateTree` through Combat and SideScrolling template AI code. After the
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variant source/content cleanup, those plugin dependencies were removed from the
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baseline.
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## Cleanup Rules
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Cleanup performed:
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1. Removed unused variant C++ folders and include paths.
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2. Removed matching content folders and external actor/object data.
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3. Removed `StateTreeModule` and `GameplayStateTreeModule`.
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4. Disabled `StateTree` and `GameplayStateTree` in `AgrarianGame.uproject`.
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5. Replaced the current `ThirdPerson` player/game mode paths with Agrarian-owned
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player, controller, and game mode Blueprint assets.
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6. Replaced the active `LevelPrototyping` cube/cylinder placeholder dependencies
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with Agrarian-native placeholder mesh assets.
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## Current State
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Decision and cleanup are complete for the unused starter variants. Remaining
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starter/prototype dependencies are intentionally narrow and no longer block
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version `0.01` project-structure completion:
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- `ThirdPerson` active player/game mode paths have been replaced. Remaining
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ThirdPerson compatibility assets should be deleted only after redirector and
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editor reference checks confirm they are unused.
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- Active setup scripts, prototype Blueprints, and the Ground Zero map now use
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Agrarian-native placeholder mesh assets. `LevelPrototyping` can be removed
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after later reference audits confirm no editor-only copy-source path is still
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needed.
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