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AgrarianGameArchive/Docs/Art/GroundZeroAssetAcquisitionQueue.md
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# Ground Zero Asset Acquisition Queue
Purpose: make the first playable tile visually investor-ready using only
free/approved assets, while keeping every source traceable before import.
Current rule: free-only. Do not download or import paid assets unless Nathan
explicitly approves a purchase in a later task.
## Priority Look
Ground Zero should feel like a believable coastal-scrub survival location after
a modern social collapse: dry soil, uneven grasses, hardy shrubs, believable
trees, readable water, natural rocks, practical frontier characters, and old
equipment being reclaimed by vegetation.
## Free Fab Candidates
| Priority | Asset | Source | Use | Cost | Status | Notes |
| --- | --- | --- | --- | --- | --- | --- |
| 1 | Free Shrubs Pack (Ultra Realistic Wind) | https://www.fab.com/listings/7ca465ab-fb9c-4d6b-bddb-82c20f604657 | Replace Ground Zero shrub proxies | Free | Candidate | Realistic shrub pack with 11 shrubs, opaque Nanite meshes, and Pivot Painter wind. Good near-term replacement for coyote-brush proxy silhouettes. |
| 2 | Mediterranean Vegetation: Plant Pack I | https://www.fab.com/listings/41b3889d-1a98-41e1-850e-c8b417840da0 | Coastal-scrub plants, agave-like accent plants, scanned ground detail | Free | Candidate | Free but currently flagged as not available in this region from unauthenticated browsing; check again through the Epic/Fab account before relying on it. |
| 3 | temperate Vegetation: optimized Grass Library | https://www.fab.com/listings/8b68642e-35f4-438e-82b4-799fc2228303 | Replace dry grass cards and add wind/detail | Free | Candidate | Free but currently flagged as not available in this region from unauthenticated browsing; verify through the account. |
| 4 | Soul: Cave | https://www.fab.com/listings/75f42402-40bb-4a1b-b557-18e2c9604273 | Rock, wet-edge, ruin, and water-support props/materials | Free | Candidate | Epic sample content with rock and water props/materials; useful for banks, stone resources, and visual dressing even if not coastal-specific. |
| 5 | Modular Rural House & Pine Forest Environment | https://www.fab.com/listings/a081748c-6a49-4ba4-9008-9b10fadf8f73 | Abandoned rural structures, props, roads, weeds, and potential reclaimed-equipment set dressing | Free | Candidate | Useful for post-collapse frontier settlement mood; pine assets may not fit Ground Zero coastal scrub but props/roads/house pieces may. |
## Acquisition Steps
1. Log into Fab/Epic only in an active browser or launcher session.
2. Confirm each listing still shows `Free`.
3. Add only free assets to the library/cart.
4. Download/export into `/home/nathan/AssetStaging/Agrarian/Incoming`.
5. Save a license/cost screenshot or text export into
`/home/nathan/AssetStaging/Agrarian/LicenseEvidence`.
6. Move only approved free assets to `/home/nathan/AssetStaging/Agrarian/Approved`.
7. Import into Unreal under:
- `/Game/Agrarian/Environment/Vegetation`
- `/Game/Agrarian/Environment/Water`
- `/Game/Agrarian/Environment/Rocks`
- `/Game/Agrarian/Props/Reclaimed`
- `/Game/Agrarian/Characters`
8. Add imported assets to `Docs/Art/AssetLicenses.md`.
9. Run:
- `Scripts/verify_asset_pipeline_policy.py`
- `Scripts/verify_asset_license_free_only.py`
- relevant visual/placeholder verifiers
## Import Standards
- Replace proxy assets only after imported meshes have collision, materials,
cull distances, and LOD/Nanite decisions.
- Do not rely on showcase maps. Extract only the specific assets needed for
Agrarian's map, biome, and resource systems.
- Any tree, shrub, rock, puddle, lake, resource node, or large prop placed in a
playable tile must eventually be represented by a persistent world-resource record
so player removal is durable.