Record local Agrarian compile recovery

This commit is contained in:
2026-05-19 23:47:51 -07:00
parent f5a4d61f83
commit 012034bdd3
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@@ -9100,3 +9100,38 @@ Investor-demo note:
should prioritize getting real terrain, foliage, water, character, and menu should prioritize getting real terrain, foliage, water, character, and menu
presentation assets into the playable packaged demo without destabilizing the presentation assets into the playable packaged demo without destabilizing the
core survival systems. core survival systems.
## Agrarian Local Project Compile Check - 2026-05-19
Issue reported:
- Unreal showed the local project needed to be rebuilt, then failed with the
generic message that it could not be compiled and should be rebuilt manually.
Findings:
- The local Windows project exists at:
`C:\Users\nathan\Documents\Unreal Projects\AgrarianGame`
- The latest editor log showed the project opened, saved
`/Game/Agrarian/Maps/L_GroundZeroTerrain_Test`, and shut down cleanly.
- Manual local editor build succeeded from:
`C:\Users\nathan\Documents\Unreal Projects\AgrarianGame\Scripts\BuildEditor-Windows.bat`
- Build result:
`AgrarianGameEditor Win64 Development` was up to date and succeeded.
- The project is not currently considered lost or fundamentally corrupted based
on this compile check.
Cleanup performed:
- Removed the stale Unreal recent-project entry for:
`P:/AgrarianGame.uproject`
- The remaining Unreal recent-project entry points to the new local project:
`C:/Users/nathan/Documents/Unreal Projects/AgrarianGame/AgrarianGame.uproject`
Next operator guidance:
- Open the project from the exact local `.uproject` path above, not from any
old recent project entry or network/mapped path.
- If Unreal shows the compile warning again, run the local
`Scripts\BuildEditor-Windows.bat` first and inspect
`Saved\BuildLogs\BuildEditor-Windows.log`.