Record local Agrarian compile recovery
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@@ -9100,3 +9100,38 @@ Investor-demo note:
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should prioritize getting real terrain, foliage, water, character, and menu
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should prioritize getting real terrain, foliage, water, character, and menu
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presentation assets into the playable packaged demo without destabilizing the
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presentation assets into the playable packaged demo without destabilizing the
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core survival systems.
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core survival systems.
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## Agrarian Local Project Compile Check - 2026-05-19
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Issue reported:
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- Unreal showed the local project needed to be rebuilt, then failed with the
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generic message that it could not be compiled and should be rebuilt manually.
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Findings:
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- The local Windows project exists at:
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`C:\Users\nathan\Documents\Unreal Projects\AgrarianGame`
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- The latest editor log showed the project opened, saved
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`/Game/Agrarian/Maps/L_GroundZeroTerrain_Test`, and shut down cleanly.
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- Manual local editor build succeeded from:
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`C:\Users\nathan\Documents\Unreal Projects\AgrarianGame\Scripts\BuildEditor-Windows.bat`
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- Build result:
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`AgrarianGameEditor Win64 Development` was up to date and succeeded.
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- The project is not currently considered lost or fundamentally corrupted based
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on this compile check.
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Cleanup performed:
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- Removed the stale Unreal recent-project entry for:
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`P:/AgrarianGame.uproject`
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- The remaining Unreal recent-project entry points to the new local project:
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`C:/Users/nathan/Documents/Unreal Projects/AgrarianGame/AgrarianGame.uproject`
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Next operator guidance:
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- Open the project from the exact local `.uproject` path above, not from any
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old recent project entry or network/mapped path.
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- If Unreal shows the compile warning again, run the local
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`Scripts\BuildEditor-Windows.bat` first and inspect
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`Saved\BuildLogs\BuildEditor-Windows.log`.
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