Record local Agrarian compile recovery

This commit is contained in:
2026-05-19 23:47:51 -07:00
parent f5a4d61f83
commit 012034bdd3
+35
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@@ -9100,3 +9100,38 @@ Investor-demo note:
should prioritize getting real terrain, foliage, water, character, and menu
presentation assets into the playable packaged demo without destabilizing the
core survival systems.
## Agrarian Local Project Compile Check - 2026-05-19
Issue reported:
- Unreal showed the local project needed to be rebuilt, then failed with the
generic message that it could not be compiled and should be rebuilt manually.
Findings:
- The local Windows project exists at:
`C:\Users\nathan\Documents\Unreal Projects\AgrarianGame`
- The latest editor log showed the project opened, saved
`/Game/Agrarian/Maps/L_GroundZeroTerrain_Test`, and shut down cleanly.
- Manual local editor build succeeded from:
`C:\Users\nathan\Documents\Unreal Projects\AgrarianGame\Scripts\BuildEditor-Windows.bat`
- Build result:
`AgrarianGameEditor Win64 Development` was up to date and succeeded.
- The project is not currently considered lost or fundamentally corrupted based
on this compile check.
Cleanup performed:
- Removed the stale Unreal recent-project entry for:
`P:/AgrarianGame.uproject`
- The remaining Unreal recent-project entry points to the new local project:
`C:/Users/nathan/Documents/Unreal Projects/AgrarianGame/AgrarianGame.uproject`
Next operator guidance:
- Open the project from the exact local `.uproject` path above, not from any
old recent project entry or network/mapped path.
- If Unreal shows the compile warning again, run the local
`Scripts\BuildEditor-Windows.bat` first and inspect
`Saved\BuildLogs\BuildEditor-Windows.log`.