Update handoff for inventory persistence

This commit is contained in:
2026-05-17 13:57:47 -07:00
parent d3d2bec1ed
commit 0279205e72
+40
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@@ -3761,3 +3761,43 @@ Roadmap state:
- Current version section: `0.1.E Inventory System` - Current version section: `0.1.E Inventory System`
- Items remaining in `0.1.E`: `1` - Items remaining in `0.1.E`: `1`
- Immediate next roadmap item: `Add persistence for inventory`. - Immediate next roadmap item: `Add persistence for inventory`.
## Agrarian Inventory Persistence - 2026-05-17
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed commit: `ac9fee4 Add inventory persistence restore hook`
Completed roadmap item:
- `Add persistence for inventory`
- `FAgrarianSavedPlayer::Inventory` stores the player stack array.
- Player capture writes `InventoryComponent->Items`.
- Added `UAgrarianInventoryComponent::RestoreSavedItems`.
- Restore broadcasts `OnInventoryChanged`.
- `UAgrarianPersistenceSubsystem::RestorePlayers` now uses the restore helper
instead of assigning `Items` directly.
- HUD/UI listeners and future inventory UI stay synchronized after loading.
- Total carry weight remains derived from stack data.
- Added `Scripts/verify_inventory_persistence.py`.
- Updated the inventory data model, technical design document, and roadmap.
Verification:
- `python3 -m py_compile Scripts/verify_inventory_persistence.py` passed.
- `python3 Scripts/verify_inventory_persistence.py` passed.
- `git diff --check` passed.
- Windows editor build passed through `/home/nathan/bin/agrarian-build-editor`.
Automation:
- Email summary sent to `nathan@pacificao.com` through AWS SES.
Roadmap state:
- Current version section: `0.1.E Inventory System`
- Items remaining in `0.1.E`: `0`
- Immediate next action: build Windows investor demo and stop.