Update handoff for inventory persistence
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@@ -3761,3 +3761,43 @@ Roadmap state:
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- Current version section: `0.1.E Inventory System`
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- Current version section: `0.1.E Inventory System`
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- Items remaining in `0.1.E`: `1`
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- Items remaining in `0.1.E`: `1`
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- Immediate next roadmap item: `Add persistence for inventory`.
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- Immediate next roadmap item: `Add persistence for inventory`.
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## Agrarian Inventory Persistence - 2026-05-17
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed commit: `ac9fee4 Add inventory persistence restore hook`
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Completed roadmap item:
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- `Add persistence for inventory`
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- `FAgrarianSavedPlayer::Inventory` stores the player stack array.
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- Player capture writes `InventoryComponent->Items`.
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- Added `UAgrarianInventoryComponent::RestoreSavedItems`.
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- Restore broadcasts `OnInventoryChanged`.
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- `UAgrarianPersistenceSubsystem::RestorePlayers` now uses the restore helper
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instead of assigning `Items` directly.
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- HUD/UI listeners and future inventory UI stay synchronized after loading.
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- Total carry weight remains derived from stack data.
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- Added `Scripts/verify_inventory_persistence.py`.
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- Updated the inventory data model, technical design document, and roadmap.
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Verification:
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- `python3 -m py_compile Scripts/verify_inventory_persistence.py` passed.
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- `python3 Scripts/verify_inventory_persistence.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed through `/home/nathan/bin/agrarian-build-editor`.
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Automation:
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- Email summary sent to `nathan@pacificao.com` through AWS SES.
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Roadmap state:
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- Current version section: `0.1.E Inventory System`
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- Items remaining in `0.1.E`: `0`
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- Immediate next action: build Windows investor demo and stop.
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