Update handoff for crafting debug tools
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@@ -4168,3 +4168,39 @@ Roadmap state:
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- Current version section: `0.1.G Primitive Crafting Loop`
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- Items remaining in `0.1.G`: `1`
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- Immediate next roadmap item: `Add crafting debug tools`.
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## Agrarian 0.1.G Crafting Debug Tools - 2026-05-17
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `70eb22d Add crafting debug exec tools`
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Completed roadmap item:
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- `Add crafting debug tools`
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- Added player-controller exec command `AgrarianCraftStatus` to list known
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recipes and current craftability.
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- Added player-controller exec command `AgrarianCraft <RecipeId>` to request
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a server-authoritative craft through `UAgrarianCraftingComponent`.
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- Kept crafting mutations on the server-authoritative component path instead
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of adding a separate debug-only inventory mutation.
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- Added `Scripts/verify_crafting_debug_tools.py`.
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- Updated the roadmap and technical design document with the debug tool
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commands and demo-rehearsal intent.
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Verification:
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- `python3 -m py_compile Scripts/verify_crafting_debug_tools.py` passed.
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- `python3 Scripts/verify_crafting_debug_tools.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed through direct `Scripts\BuildEditor-Windows.bat`.
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- Windows Unreal Python `verify_agrarian_player_blueprints.py` passed.
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Roadmap state:
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- Current version section: `0.1.G Primitive Crafting Loop`
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- Items remaining in `0.1.G`: `0`
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- Next required action: build the Windows investor demo and stop.
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