Update handoff for resource node persistence
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@@ -4042,3 +4042,44 @@ Roadmap state:
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- Current version section: `0.1.F Gathering And Resources`
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- Items remaining in `0.1.F`: `1`
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- Immediate next roadmap item: `Add resource node persistence`.
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## Agrarian 0.1.F Resource Node Persistence - 2026-05-17
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `5da545e Add resource node persistence`
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Completed roadmap item:
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- `Add resource node persistence`
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- Added `FAgrarianSavedResourceNode` to `UAgrarianSaveGame`.
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- Added `AAgrarianResourceNode::PersistenceNodeId`, capture, and restore
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methods so resource depletion persists by stable map/tile node id.
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- Added persistence subsystem capture/restore paths for resource nodes.
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- The subsystem only captures nodes that exist in the loaded world and
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restores matching existing nodes by id; it does not spawn resource nodes
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from saves.
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- Updated Ground Zero placement to assign `PersistenceNodeId` values matching
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actor labels.
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- Extended the Ground Zero resource verifier to require stable persistence
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ids.
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- Updated persistence/resource documentation and closed the roadmap item.
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- Added `Scripts/verify_resource_node_persistence.py`.
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Verification:
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- `python3 -m py_compile Scripts/setup_ground_zero_demo_map.py Scripts/verify_ground_zero_resources.py Scripts/verify_resource_node_persistence.py` passed.
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- `python3 Scripts/verify_resource_node_persistence.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed through direct `Scripts\BuildEditor-Windows.bat`.
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- Windows Unreal Python `setup_ground_zero_demo_map.py` passed.
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- Windows Unreal Python `verify_ground_zero_resources.py` passed.
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Roadmap state:
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- Current version section: `0.1.F Gathering And Resources`
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- Items remaining in `0.1.F`: `0`
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- Next required action: build the Windows investor demo and stop.
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