Update handoff for resource tool rules
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@@ -4000,3 +4000,45 @@ Roadmap state:
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- Current version section: `0.1.F Gathering And Resources`
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- Items remaining in `0.1.F`: `2`
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- Immediate next roadmap item: `Add tool requirement rules`.
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## Agrarian 0.1.F Resource Tool Rules - 2026-05-17
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `843340e Add MVP resource tool rules`
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Completed roadmap item:
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- `Add tool requirement rules`
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- Added inventory-based resource tool fields:
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`RequiredToolItemId`, `bAllowBareHandGathering`, and
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`ToolQuantityBonus`.
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- Added harvest yield logic that keeps current MVP resources gatherable by
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hand while granting a yield bonus when the player has the configured tool.
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- Configured MVP Blueprint defaults:
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- wood, fiber, and stone declare `basic_tool`, allow bare-hand gathering,
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and gain `+1` yield with the tool;
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- edible plants remain bare-hand gatherable without a tool bonus.
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- Avoided a first-loop deadlock by not hard-requiring `basic_tool` for
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stone, since the `basic_tool` recipe requires stone.
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- Added `Scripts/verify_resource_tool_requirements.py`.
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- Updated the roadmap, technical design document, Ground Zero resource pass,
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`setup_playable_blueprints.py`, and `verify_playable_blueprints.py`.
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Verification:
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- `python3 -m py_compile Scripts/setup_playable_blueprints.py Scripts/verify_playable_blueprints.py Scripts/verify_resource_tool_requirements.py` passed.
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- `python3 Scripts/verify_resource_tool_requirements.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed through direct `Scripts\BuildEditor-Windows.bat`.
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- Windows Unreal Python `setup_playable_blueprints.py` passed.
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- Windows Unreal Python `verify_playable_blueprints.py` passed.
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Roadmap state:
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- Current version section: `0.1.F Gathering And Resources`
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- Items remaining in `0.1.F`: `1`
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- Immediate next roadmap item: `Add resource node persistence`.
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