Update handoff for resource node persistence

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2026-05-17 17:09:17 -07:00
parent c306cbcf23
commit 2a750d25f3
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@@ -4042,3 +4042,44 @@ Roadmap state:
- Current version section: `0.1.F Gathering And Resources`
- Items remaining in `0.1.F`: `1`
- Immediate next roadmap item: `Add resource node persistence`.
## Agrarian 0.1.F Resource Node Persistence - 2026-05-17
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `5da545e Add resource node persistence`
Completed roadmap item:
- `Add resource node persistence`
- Added `FAgrarianSavedResourceNode` to `UAgrarianSaveGame`.
- Added `AAgrarianResourceNode::PersistenceNodeId`, capture, and restore
methods so resource depletion persists by stable map/tile node id.
- Added persistence subsystem capture/restore paths for resource nodes.
- The subsystem only captures nodes that exist in the loaded world and
restores matching existing nodes by id; it does not spawn resource nodes
from saves.
- Updated Ground Zero placement to assign `PersistenceNodeId` values matching
actor labels.
- Extended the Ground Zero resource verifier to require stable persistence
ids.
- Updated persistence/resource documentation and closed the roadmap item.
- Added `Scripts/verify_resource_node_persistence.py`.
Verification:
- `python3 -m py_compile Scripts/setup_ground_zero_demo_map.py Scripts/verify_ground_zero_resources.py Scripts/verify_resource_node_persistence.py` passed.
- `python3 Scripts/verify_resource_node_persistence.py` passed.
- `git diff --check` passed.
- Windows editor build passed through direct `Scripts\BuildEditor-Windows.bat`.
- Windows Unreal Python `setup_ground_zero_demo_map.py` passed.
- Windows Unreal Python `verify_ground_zero_resources.py` passed.
Roadmap state:
- Current version section: `0.1.F Gathering And Resources`
- Items remaining in `0.1.F`: `0`
- Next required action: build the Windows investor demo and stop.