Update handoff for wildlife performance limits

This commit is contained in:
2026-05-18 14:23:01 -07:00
parent 9b3ce29227
commit 2e5a686cd1
+36
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@@ -5050,3 +5050,39 @@ Roadmap state:
- Current version section: `0.1.K Wildlife Prototype`
- Immediate next roadmap item: `Add performance limits`.
## Agrarian 0.1.K Wildlife Performance Limits - 2026-05-18
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `a834eb7 Add wildlife performance limits`
Completed roadmap item:
- `Add performance limits`
- Wildlife now has MVP server-side performance throttling.
- Nearby wildlife inside `FullUpdateRadius` updates normally for responsive
flee/chase behavior.
- Far wildlife batches server thinking on `FarUpdateIntervalSeconds`.
- Dead wildlife disables ticking after entering the dead state.
- Spawn-manager `MaxActiveWildlife` remains the MVP population cap.
- Updated roadmap and technical design documentation.
- Added `Scripts/verify_wildlife_performance_limits.py`.
Verification:
- `python3 -m py_compile Scripts/verify_wildlife_performance_limits.py
Scripts/verify_wildlife_spawn_manager.py` passed.
- `python3 Scripts/verify_wildlife_performance_limits.py` passed.
- `python3 Scripts/verify_wildlife_spawn_manager.py` passed.
- `git diff --check` passed.
- Windows editor build passed via `Scripts\BuildEditor-Windows.bat`.
Roadmap state:
- `0.1.K Wildlife Prototype` items remaining: `0`.
- Next required action: update investor demo metadata to 0.1.K, build the
Windows investor demo, and stop.