Update handoff for wildlife performance limits
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@@ -5050,3 +5050,39 @@ Roadmap state:
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- Current version section: `0.1.K Wildlife Prototype`
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- Immediate next roadmap item: `Add performance limits`.
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## Agrarian 0.1.K Wildlife Performance Limits - 2026-05-18
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `a834eb7 Add wildlife performance limits`
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Completed roadmap item:
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- `Add performance limits`
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- Wildlife now has MVP server-side performance throttling.
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- Nearby wildlife inside `FullUpdateRadius` updates normally for responsive
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flee/chase behavior.
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- Far wildlife batches server thinking on `FarUpdateIntervalSeconds`.
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- Dead wildlife disables ticking after entering the dead state.
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- Spawn-manager `MaxActiveWildlife` remains the MVP population cap.
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- Updated roadmap and technical design documentation.
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- Added `Scripts/verify_wildlife_performance_limits.py`.
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Verification:
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- `python3 -m py_compile Scripts/verify_wildlife_performance_limits.py
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Scripts/verify_wildlife_spawn_manager.py` passed.
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- `python3 Scripts/verify_wildlife_performance_limits.py` passed.
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- `python3 Scripts/verify_wildlife_spawn_manager.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed via `Scripts\BuildEditor-Windows.bat`.
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Roadmap state:
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- `0.1.K Wildlife Prototype` items remaining: `0`.
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- Next required action: update investor demo metadata to 0.1.K, build the
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Windows investor demo, and stop.
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