Update handoff for wildlife spawn manager
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@@ -5016,3 +5016,37 @@ Roadmap state:
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- `0.1.J Injury And Basic Survival Consequences` is complete.
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- Windows investor demo has been rebuilt and is ready at the package path.
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- Stop here per user instruction.
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## Agrarian 0.1.K Wildlife Spawn Manager - 2026-05-18
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `494fe6f Add wildlife spawn manager`
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Completed roadmap item:
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- `Add spawn manager`
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- Added `AAgrarianWildlifeSpawnManager`, a replicated,
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server-authoritative spawn manager actor for MVP wildlife population seeding.
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- Designers can configure wildlife class, initial spawn count, max active
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population, spawn radius, respawn interval, spawn-on-begin-play, and
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optional navigation projection.
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- Spawned wildlife actors remain authoritative server spawns and are tracked
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by the manager for active population limits.
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- Updated roadmap and technical design documentation.
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- Added `Scripts/verify_wildlife_spawn_manager.py`.
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Verification:
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- `python3 -m py_compile Scripts/verify_wildlife_spawn_manager.py` passed.
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- `python3 Scripts/verify_wildlife_spawn_manager.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed via `Scripts\BuildEditor-Windows.bat`.
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Roadmap state:
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- Current version section: `0.1.K Wildlife Prototype`
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- Immediate next roadmap item: `Add performance limits`.
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