Document terrain material visual pass
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@@ -9499,3 +9499,30 @@ Unreal Engine install status:
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is still placeholder-heavy.
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- Game repo commit:
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`13e931e Prioritize investor visual credibility`.
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## Ground Zero Terrain Material Visual Pass - 2026-05-21
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- Completed the first `0.2.0 Investor Visual Credibility Baseline` roadmap
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item: replace or upgrade the terrain material so Ground Zero no longer reads
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as flat tan placeholder ground.
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- Active game repo:
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`/home/nathan/UnrealProjects/AgrarianGame` on `unreal-engine`
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(`192.168.5.20`).
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- Updated `Scripts/setup_ground_zero_demo_map.py` so
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`M_AGR_GZ_Terrain_CoastalScrub` is rebuilt as a procedural coastal scrub
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material:
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dry soil, muted scrub green, and sandy path color families are blended
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through broad and fine noise nodes, with roughness/specular set for matte
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ground.
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- Updated `Scripts/verify_ground_zero_natural_environment_pass.py` to verify
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the saved terrain material package includes noise, lerp, and color-vector
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expression families instead of accepting a flat constant material.
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- Updated `Docs/Terrain/GroundZeroNaturalEnvironmentPass.md` and marked the
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roadmap item complete in `AGRARIAN_DEVELOPMENT_ROADMAP.md`.
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- Verification:
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- setup script completed in Unreal 5.7.4 headless `NullRHI` mode.
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- natural environment verifier passed: map check reported 0 errors and
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0 warnings; verifier reported 9 materials, 1 landscape, 17 dressed
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resource/water actors, and 31 variation actors.
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- Linux editor target build passed:
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`AgrarianGameEditor Linux Development` was up to date and succeeded.
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