Document terrain material visual pass

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2026-05-21 08:12:39 -07:00
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@@ -9499,3 +9499,30 @@ Unreal Engine install status:
is still placeholder-heavy. is still placeholder-heavy.
- Game repo commit: - Game repo commit:
`13e931e Prioritize investor visual credibility`. `13e931e Prioritize investor visual credibility`.
## Ground Zero Terrain Material Visual Pass - 2026-05-21
- Completed the first `0.2.0 Investor Visual Credibility Baseline` roadmap
item: replace or upgrade the terrain material so Ground Zero no longer reads
as flat tan placeholder ground.
- Active game repo:
`/home/nathan/UnrealProjects/AgrarianGame` on `unreal-engine`
(`192.168.5.20`).
- Updated `Scripts/setup_ground_zero_demo_map.py` so
`M_AGR_GZ_Terrain_CoastalScrub` is rebuilt as a procedural coastal scrub
material:
dry soil, muted scrub green, and sandy path color families are blended
through broad and fine noise nodes, with roughness/specular set for matte
ground.
- Updated `Scripts/verify_ground_zero_natural_environment_pass.py` to verify
the saved terrain material package includes noise, lerp, and color-vector
expression families instead of accepting a flat constant material.
- Updated `Docs/Terrain/GroundZeroNaturalEnvironmentPass.md` and marked the
roadmap item complete in `AGRARIAN_DEVELOPMENT_ROADMAP.md`.
- Verification:
- setup script completed in Unreal 5.7.4 headless `NullRHI` mode.
- natural environment verifier passed: map check reported 0 errors and
0 warnings; verifier reported 9 materials, 1 landscape, 17 dressed
resource/water actors, and 31 variation actors.
- Linux editor target build passed:
`AgrarianGameEditor Linux Development` was up to date and succeeded.