Document Ground Zero asset and biome plan
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@@ -9686,3 +9686,37 @@ Unreal Engine install status:
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- `Scripts/verify_asset_pipeline_policy.py` passed.
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- `Scripts/verify_asset_pipeline_policy.py` passed.
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- `Scripts/verify_asset_license_free_only.py` passed.
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- `Scripts/verify_asset_license_free_only.py` passed.
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## Ground Zero Asset Queue And Biome Resource Plan - 2026-05-21
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- Nathan asked to start pulling assets for Ground Zero so the investor demo can
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sell the game on look and feel, and to plan automatic biome selection plus
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persistent/removable natural resources.
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- Added `Docs/Art/GroundZeroAssetAcquisitionQueue.md` with free-only Fab
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candidates:
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- Free Shrubs Pack (Ultra Realistic Wind)
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- Mediterranean Vegetation: Plant Pack I
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- temperate Vegetation: optimized Grass Library
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- Soul: Cave
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- Modular Rural House & Pine Forest Environment
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- Candidate notes:
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- some Project Nature assets appeared free but region-unavailable from
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unauthenticated browsing, so verify through the Epic/Fab account before
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relying on them.
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- do not import paid assets or uncertain entitlements.
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- Added `Docs/World/BiomeAndNaturalResourceGenerationPlan.md`.
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It defines tile biome inputs, weighted biome blends, asset-set selection,
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persistent world-resource records, durable player removal, and realistic
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regrowth/reseeding timing.
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- Updated roadmap sequencing:
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- `0.2.0` now includes the completed Ground Zero asset acquisition queue.
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- new next milestone is `0.2.A Tile Biome And Natural Resource Foundation`.
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- land claiming moves after biome/resource foundation because claims will
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depend on durable tile state.
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- Added `Scripts/verify_ground_zero_asset_queue.py`.
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- Verification:
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- Python compile passed for asset/biome policy verifiers.
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- `Scripts/verify_asset_pipeline_policy.py` passed.
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- `Scripts/verify_asset_license_free_only.py` passed.
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- `Scripts/verify_ground_zero_asset_queue.py` passed.
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- `git diff --check` passed.
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