Document Ground Zero asset and biome plan

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2026-05-21 15:32:02 -07:00
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- `Scripts/verify_asset_pipeline_policy.py` passed. - `Scripts/verify_asset_pipeline_policy.py` passed.
- `Scripts/verify_asset_license_free_only.py` passed. - `Scripts/verify_asset_license_free_only.py` passed.
- `git diff --check` passed. - `git diff --check` passed.
## Ground Zero Asset Queue And Biome Resource Plan - 2026-05-21
- Nathan asked to start pulling assets for Ground Zero so the investor demo can
sell the game on look and feel, and to plan automatic biome selection plus
persistent/removable natural resources.
- Added `Docs/Art/GroundZeroAssetAcquisitionQueue.md` with free-only Fab
candidates:
- Free Shrubs Pack (Ultra Realistic Wind)
- Mediterranean Vegetation: Plant Pack I
- temperate Vegetation: optimized Grass Library
- Soul: Cave
- Modular Rural House & Pine Forest Environment
- Candidate notes:
- some Project Nature assets appeared free but region-unavailable from
unauthenticated browsing, so verify through the Epic/Fab account before
relying on them.
- do not import paid assets or uncertain entitlements.
- Added `Docs/World/BiomeAndNaturalResourceGenerationPlan.md`.
It defines tile biome inputs, weighted biome blends, asset-set selection,
persistent world-resource records, durable player removal, and realistic
regrowth/reseeding timing.
- Updated roadmap sequencing:
- `0.2.0` now includes the completed Ground Zero asset acquisition queue.
- new next milestone is `0.2.A Tile Biome And Natural Resource Foundation`.
- land claiming moves after biome/resource foundation because claims will
depend on durable tile state.
- Added `Scripts/verify_ground_zero_asset_queue.py`.
- Verification:
- Python compile passed for asset/biome policy verifiers.
- `Scripts/verify_asset_pipeline_policy.py` passed.
- `Scripts/verify_asset_license_free_only.py` passed.
- `Scripts/verify_ground_zero_asset_queue.py` passed.
- `git diff --check` passed.