Update handoff for server restart shelter gate

This commit is contained in:
2026-05-19 14:08:14 -07:00
parent c6466edd73
commit 44bf9f59e1
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@@ -8044,3 +8044,49 @@ Roadmap state:
- Current version section: `0.1.Q MVP QA Gates`
- Items remaining in `0.1.Q`: `4`
- Immediate next roadmap item: `Can restart server and retain placed shelter`.
## Agrarian 0.1.Q Server Restart Shelter Persistence Gate - 2026-05-19
Current repo:
- `/home/nathan/AgrarianGameBuild`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `d82d6bc Add server restart shelter persistence QA gate`
Completed roadmap item:
- `Can restart server and retain placed shelter`
- Added a repeatable MVP QA gate proving primitive shelters are persistent
world actors, not runtime-only placements.
- Tied the gate to `primitive_shelter` actor type registration,
`SaveCurrentWorld`, `LoadCurrentWorld`, load-on-server-start behavior, and
restored shelter weather protection.
- Added a release smoke requirement to place a shelter, save, restart the
server, and confirm the shelter remains at the same transform.
Verification:
- `python3 Scripts/verify_server_restart_shelter_persistence_qa_gate.py` passed.
- `python3 Scripts/verify_load_on_server_start.py` passed.
- `python3 Scripts/verify_shelter_weather_protection.py` passed.
- `python3 Scripts/verify_craft_shelter_qa_gate.py` passed.
- `python3 -m py_compile Scripts/verify_server_restart_shelter_persistence_qa_gate.py` passed.
- `git diff --check` passed.
Deployment classification:
- `Server-relevant QA gate`.
- Recheck after final 0.1.Q package/deploy if server code or package contents
changed.
Automation:
- Email summary sent to `nathan@pacificao.com` through the current local
project mail helper, not AWS SES.
Roadmap state:
- Current version section: `0.1.Q MVP QA Gates`
- Items remaining in `0.1.Q`: `3`
- Immediate next roadmap item: `No critical log spam during 30-minute test`.