Update handoff for server restart shelter gate
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@@ -8044,3 +8044,49 @@ Roadmap state:
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- Current version section: `0.1.Q MVP QA Gates`
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- Items remaining in `0.1.Q`: `4`
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- Immediate next roadmap item: `Can restart server and retain placed shelter`.
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## Agrarian 0.1.Q Server Restart Shelter Persistence Gate - 2026-05-19
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Current repo:
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- `/home/nathan/AgrarianGameBuild`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `d82d6bc Add server restart shelter persistence QA gate`
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Completed roadmap item:
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- `Can restart server and retain placed shelter`
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- Added a repeatable MVP QA gate proving primitive shelters are persistent
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world actors, not runtime-only placements.
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- Tied the gate to `primitive_shelter` actor type registration,
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`SaveCurrentWorld`, `LoadCurrentWorld`, load-on-server-start behavior, and
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restored shelter weather protection.
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- Added a release smoke requirement to place a shelter, save, restart the
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server, and confirm the shelter remains at the same transform.
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Verification:
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- `python3 Scripts/verify_server_restart_shelter_persistence_qa_gate.py` passed.
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- `python3 Scripts/verify_load_on_server_start.py` passed.
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- `python3 Scripts/verify_shelter_weather_protection.py` passed.
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- `python3 Scripts/verify_craft_shelter_qa_gate.py` passed.
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- `python3 -m py_compile Scripts/verify_server_restart_shelter_persistence_qa_gate.py` passed.
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- `git diff --check` passed.
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Deployment classification:
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- `Server-relevant QA gate`.
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- Recheck after final 0.1.Q package/deploy if server code or package contents
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changed.
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Automation:
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- Email summary sent to `nathan@pacificao.com` through the current local
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project mail helper, not AWS SES.
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Roadmap state:
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- Current version section: `0.1.Q MVP QA Gates`
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- Items remaining in `0.1.Q`: `3`
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- Immediate next roadmap item: `No critical log spam during 30-minute test`.
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