Update handoff for density sightline tuning
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# Agrarian Codex Handoff
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# Agrarian Codex Handoff
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## Agrarian 0.1.O Density And Sightline Tuning - 2026-05-19
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- Completed the ninth `0.1.O Investor Visual MVP And Menu Polish` item:
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`Add density and sightline tuning so grasses, shrubs, trees, and resource
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clusters are visible enough to sell the world without hiding
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gameplay-critical objects.`
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- Latest pushed game commit:
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`b2e315a Tune Ground Zero foliage sightlines`.
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- Changes:
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- added protected foliage clearances around the player start, demo survival
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targets, freshwater source, and Ground Zero biome resource nodes.
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- added sampled first-look sightline corridors from the player start to wood,
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fiber, campfire, shelter, wildlife, and freshwater.
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- kept investor-facing foliage density at 64 trees, 148 shrubs, and 260 grass
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clumps while preventing the generated dressing from covering early
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gameplay reads.
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- added `Docs/Terrain/GroundZeroDensitySightlineTuning.md`.
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- added `Scripts/verify_ground_zero_density_sightlines.py`.
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- regenerated `Content/Agrarian/Maps/L_GroundZeroTerrain_Test.umap`.
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- marked the roadmap item complete.
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- Verification completed:
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- `python3 -m py_compile Scripts/setup_ground_zero_demo_map.py Scripts/verify_ground_zero_density_sightlines.py`
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- `git diff --check`
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- Windows Unreal Python:
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`Scripts\setup_ground_zero_demo_map.py`
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- Windows Unreal Python:
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`Scripts\verify_ground_zero_density_sightlines.py`
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- passed with 21 protected labels, 6 sightline corridors, 64 trees,
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148 shrubs, and 260 grass clumps.
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- Deployment classification:
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client map/visual/script/docs only. No multiplayer server deployment is
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required for this item.
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## Agrarian 0.1.O Water Source Visual Pass - 2026-05-19
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## Agrarian 0.1.O Water Source Visual Pass - 2026-05-19
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- Completed the eighth `0.1.O Investor Visual MVP And Menu Polish` item:
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- Completed the eighth `0.1.O Investor Visual MVP And Menu Polish` item:
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