Update handoff for water source visual pass
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# Agrarian Codex Handoff
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## Agrarian 0.1.O Water Source Visual Pass - 2026-05-19
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- Completed the eighth `0.1.O Investor Visual MVP And Menu Polish` item:
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`Add a real water-source visual pass with surface material, edge treatment,
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scale, and placement that reads as collectable freshwater instead of a
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placeholder plane.`
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- Latest pushed game commit:
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`d0c1e22 Add Ground Zero water source visual gate`.
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- Changes:
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- added `Docs/Terrain/GroundZeroWaterSourceVisualPass.md`.
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- added `Scripts/verify_ground_zero_water_source_visual_pass.py`.
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- updated `Scripts/setup_ground_zero_demo_map.py` so the Ground Zero
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freshwater source keeps sandstone material on its root/bank proxies while
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applying freshwater material only to the water surface and collect marker.
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- regenerated `Content/Agrarian/Maps/L_GroundZeroTerrain_Test.umap`.
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- marked the roadmap item complete.
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- Verification completed:
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- `python3 -m py_compile Scripts/setup_ground_zero_demo_map.py Scripts/verify_ground_zero_water_source_visual_pass.py`
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- `git diff --check`
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- Windows Unreal Python:
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`Scripts\setup_ground_zero_demo_map.py`
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- Windows Unreal Python:
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`Scripts\verify_ground_zero_water_source_visual_pass.py`
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- passed with one labeled freshwater source, 4 native visual components,
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and 4 nearby water-bank/reed dressing actors.
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- Deployment classification:
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client map/visual/script/docs only. No multiplayer server deployment is
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required for this item.
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## Agrarian 0.1.O Ground Zero Investor Biome Dressing - 2026-05-19
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- Completed the seventh `0.1.O Investor Visual MVP And Menu Polish` item:
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