Update handoff for density sightline tuning

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2026-05-19 11:08:31 -07:00
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# Agrarian Codex Handoff
## Agrarian 0.1.O Density And Sightline Tuning - 2026-05-19
- Completed the ninth `0.1.O Investor Visual MVP And Menu Polish` item:
`Add density and sightline tuning so grasses, shrubs, trees, and resource
clusters are visible enough to sell the world without hiding
gameplay-critical objects.`
- Latest pushed game commit:
`b2e315a Tune Ground Zero foliage sightlines`.
- Changes:
- added protected foliage clearances around the player start, demo survival
targets, freshwater source, and Ground Zero biome resource nodes.
- added sampled first-look sightline corridors from the player start to wood,
fiber, campfire, shelter, wildlife, and freshwater.
- kept investor-facing foliage density at 64 trees, 148 shrubs, and 260 grass
clumps while preventing the generated dressing from covering early
gameplay reads.
- added `Docs/Terrain/GroundZeroDensitySightlineTuning.md`.
- added `Scripts/verify_ground_zero_density_sightlines.py`.
- regenerated `Content/Agrarian/Maps/L_GroundZeroTerrain_Test.umap`.
- marked the roadmap item complete.
- Verification completed:
- `python3 -m py_compile Scripts/setup_ground_zero_demo_map.py Scripts/verify_ground_zero_density_sightlines.py`
- `git diff --check`
- Windows Unreal Python:
`Scripts\setup_ground_zero_demo_map.py`
- Windows Unreal Python:
`Scripts\verify_ground_zero_density_sightlines.py`
- passed with 21 protected labels, 6 sightline corridors, 64 trees,
148 shrubs, and 260 grass clumps.
- Deployment classification:
client map/visual/script/docs only. No multiplayer server deployment is
required for this item.
## Agrarian 0.1.O Water Source Visual Pass - 2026-05-19
- Completed the eighth `0.1.O Investor Visual MVP And Menu Polish` item: