Update handoff for readable object proxies

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2026-05-19 10:42:48 -07:00
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# Agrarian Codex Handoff
## Agrarian 0.1.O Readable Survival Object Proxies - 2026-05-19
- Completed the sixth `0.1.O Investor Visual MVP And Menu Polish` item:
`Replace box/sphere/cylinder survival objects with readable MVP meshes for
campfires, primitive shelter pieces, resource pickups, water sources,
wildlife, and gathered items.`
- Latest pushed game commit:
`63f48bc Add readable MVP survival object proxies`.
- Changes:
- added composed native child mesh proxies for campfires: stone/ash base,
stacked logs, and ember proxy.
- added composed primitive-shelter proxies: floor, rear wall, sloped roof
panels, and frame posts.
- added pickup/resource-node bundle and marker proxies so gathered items and
harvestable nodes no longer read as single debug primitives.
- added water-source proxies: stone bank, water surface, and collect marker.
- added wildlife body/head/ear/tail proxies suitable for the MVP rabbit/
small-wildlife pass.
- kept the existing root components as the gameplay collision/interaction/
save/replication contract; all added child visuals use no collision.
- added `Docs/CharactersAndObjects/MvpReadableSurvivalObjectProxies.md`.
- added `Scripts/verify_mvp_readable_survival_object_proxies.py`.
- marked the roadmap item complete.
- Verification completed:
- `python3 Scripts/verify_mvp_readable_survival_object_proxies.py`
- `python3 -m py_compile Scripts/verify_mvp_readable_survival_object_proxies.py`
- `git diff --check`
- Windows editor compile via `Scripts\BuildEditor-Windows.bat`
- Deployment classification:
client visual/game-code only. No multiplayer server deployment is required
for this item.
- Remaining known warning:
existing direct `NetCullDistanceSquared` deprecation warnings remain in
gameplay actors and are already tracked for future cleanup.
## Agrarian 0.1.O MVP Character Proxy Selection - 2026-05-19
- Completed the fifth `0.1.O Investor Visual MVP And Menu Polish` item: