Update handoff for 0.1.O character proxies

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2026-05-19 10:32:54 -07:00
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# Agrarian Codex Handoff
## Agrarian 0.1.O MVP Character Proxy Selection - 2026-05-19
- Completed the fifth `0.1.O Investor Visual MVP And Menu Polish` item:
`Add first realistic playable character proxies for the selected young adult
male and female archetypes, replacing the default mannequin/dummy
presentation for investor builds.`
- Latest pushed game commit:
`bc7617b Add MVP character proxy selection`.
- Changes:
- added selected male/female MVP proxy application to
`AAgrarianGamePlayerController`.
- menu completion now issues `AgrarianSelectCharacter male|female` based on
the selected archetype before gameplay input resumes.
- male proxy uses `SKM_Manny_Simple`; female proxy uses `SKM_Quinn_Simple`.
- added earth-tone Agrarian workwear material assets for both proxies under
`Content/Agrarian/Characters/Materials`.
- added `Scripts/setup_mvp_character_proxies.py`.
- added `Docs/Characters/MvpCharacterProxies.md`.
- added `Scripts/verify_mvp_character_proxies.py`.
- always-cook coverage now includes `/Game/Agrarian/Characters`.
- updated the character-archetype verifier for the UMG click-handler path.
- marked the roadmap item complete.
- Verification completed:
- `python3 Scripts/verify_mvp_character_proxies.py`
- `python3 Scripts/verify_mvp_character_archetype_choice.py`
- `python3 -m py_compile ...`
- `git diff --check`
- Windows Unreal Python:
`Scripts\setup_mvp_character_proxies.py`
- Windows editor compile via `Scripts\BuildEditor-Windows.bat`
- Deployment classification:
client character/UI/C++/asset cook only. No multiplayer server deployment is
required for this item.
- Caveat:
these are still MVP proxy humans based on the available mannequin meshes, not
final production character art. They replace the single default dummy
presentation and create the runtime selection path for final realistic assets.
## Agrarian 0.1.O GPU Startup Visual Test Gate - 2026-05-19
- Completed the fourth `0.1.O Investor Visual MVP And Menu Polish` item: